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November 20th, 2006, 03:15 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: Space Empires V Editor 1.4 Released
Great !
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November 20th, 2006, 03:37 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: Space Empires V Editor 1.4 Released
Good work as usual...
You added a Vehicle Unit editor...Are you planning on adding a Vehicle Editor as well...?
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November 20th, 2006, 04:28 PM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Space Empires V Editor 1.4 Released
Quote:
Kana said:
Good work as usual...
You added a Vehicle Unit editor...Are you planning on adding a Vehicle Editor as well...?
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VehicleSizes.txt editor will probably be in the next version. Not sure when that will be though - I suspect it will be at least a few weeks as I need to concentrate on work for a while.
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November 20th, 2006, 04:45 PM
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Corporal
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Join Date: Nov 2001
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Re: Space Empires V Editor 1.4 Released
Good you go back to work and come back with many new ideas 
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November 22nd, 2006, 10:59 PM
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Private
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Join Date: Oct 2006
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Re: Space Empires V Editor 1.4 Released
I like the editor so far, but it has decided that any changes to the Weapon Reload Rate MS Formula should get stored in the Seeker Speed Formula instead, which causes errors, etc.
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November 23rd, 2006, 12:16 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
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Re: Space Empires V Editor 1.4 Released
Quote:
Thy_Reaper said:
I like the editor so far, but it has decided that any changes to the Weapon Reload Rate MS Formula should get stored in the Seeker Speed Formula instead, which causes errors, etc.
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doh...that sounds kind of bad  I'll look into it tonight.
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November 23rd, 2006, 01:02 AM
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Sergeant
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Join Date: Feb 2001
Location: Belmont, CA USA
Posts: 285
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Re: Space Empires V Editor 1.4 Released
Quote:
Thy_Reaper said:
I like the editor so far, but it has decided that any changes to the Weapon Reload Rate MS Formula should get stored in the Seeker Speed Formula instead, which causes errors, etc.
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Yup, you were right - a stupid cut-n-paste error on my part. *sigh* It will be fixed in the next version.
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November 23rd, 2006, 03:09 AM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: Space Empires V Editor 1.4 Released
There seems to be a little problème concerning the "copy" button. Indeed it seems that the fields Maximum level and Level cost (maybe others?) for tech area editor are shares among the copies:
1. Changing the value of on does not trigger the "modified" flag
2. If we can finalement trigger the flag through another modification and then save, all copies get the same values for that field apparently.
EDIT: it seems maybe only due to the fact that you do not register the input value, only the arrows, then do not refresh the value when changing to another tech so it looks the same even if different?
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