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  #1  
Old February 2nd, 2002, 06:39 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I Have Some ideas about those Ship scales.

Sabre - +40
Defiant - +95
Norway - -122
(The fact is Norway is "classified" as a diplomatic frigate... thats what the writers at Star trek says.)
Miranda - -55
(Old ship.)
Intrepid - 0
Excelsior - -522
(Also OLD ship.)
Akira - -16
Sovereign - +25
Nebula - -38
(Since its a Kitbash (Shipkit + Bashed-up) of Galaxy and older than Sovereign)
Galaxy - +44 (144 if you are thinking of using Galaxy Refit)

Peregrine - -7
Danube - -13

Now these are merely an IDEA.
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Old February 2nd, 2002, 07:28 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I'm not sure about all of TerranC's modifications, but I agree with decreasing the Excelsior's size. It is an old ship. And besides, you have a HUGE 1300 point gap between the Intrepid and the Excelsior/Akira. You need something to fill in that gap.
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Old February 2nd, 2002, 07:41 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Why would you need to reduce the size? If it is available early, but requires more crew and has a poor ECM hull rating, no worries.

I don't think you need to name the hulls that strictly, either: "Excelsior" is a class of ship, not a hull size.

You could encourage the use of hulls with newer images just by continually reducing the crew requirements, improving the base ECM, and basic supply/cargo storage.

Even if the ship is smaller, players will choose it for the side-effect advantages, and just build more of them
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Old February 2nd, 2002, 04:07 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

That's what I suggested order them by tech and give big early ships some dissadvantage such as more life support/crew quartes more engines-per-move than other ships their size, to-hit penalties , ect. and go the other way giving some advantage to small high tech ships.
The sovereign can still be smaller than the galaxy but have advantages to make it better, or even have more usable space inside by using less crewq/lifesup.
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Old February 2nd, 2002, 05:01 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Right. What about getting the AI to choose the best available hull from among the big old hulls...
Would a separate design for each hull, listed in the proper order in the AI_design_creation.txt work?
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Old February 2nd, 2002, 05:21 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Leave that problem until we want to patch the AI.
BTW, we still didn't try the "useless ability" for big engines.
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Old February 2nd, 2002, 09:25 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

BTW, There are some sites on the web that offer schematics, graphics and specs of Trek universe ships.

One of them is:
www.ditl.org

Just to let y'all know.
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