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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 20th, 2006, 10:23 PM
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Default Re: Mod: Stigian Corruption

Changing Pathwalker again. I'm going to use the sprite for Horror mod. Uploading this sprite instead

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  #2  
Old December 12th, 2006, 12:44 PM
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Default Re: Mod: Stigian Corruption

Version 0.20
Minor graphical changes. Minor unit changes. Castle defense for "Gate Keeper" is 7 instead of 30. "Bengehenom", "Pathwalker" and "Guardian" are now summonable. Lilith can seduce.
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  #3  
Old December 12th, 2006, 12:46 PM
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Default Re: Mod: Stigian Corruption

You left some pink at the bottom...
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  #4  
Old December 12th, 2006, 01:47 PM
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Default Re: Mod: Stigian Corruption

Quote:
You left some pink at the bottom...
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  #5  
Old December 12th, 2006, 02:05 PM
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Default Re: Mod: Stigian Corruption

Oh, the game reads that as a shadow... Now I feel like an idiot. Sorry, folks.

Anyways, I really like the mod. I'm keeping it permanently enabled now. I can't suggest any improvements, though.

And I've had no trouble with national ritual, and combat summons, and haven't tried any others.
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Old December 12th, 2006, 03:21 PM
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Default Re: Mod: Stigian Corruption

Combat summons? There are 3 national summons: 2 commanders and 1 unit(Guardian). If there are combat summons then its either a bug or its not mine.
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Old December 12th, 2006, 03:45 PM
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Default Re: Mod: Stigian Corruption

No, I was just responding to some reports that national summons are impossible. Never mind...
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