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Old November 22nd, 2006, 02:54 PM
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Default Re: The problem of low hit points on humans

Quote:
Twan said:
as hp here represent their extra capacity to avoid any kind of dammage -defense doesn't work as "heroes points" as it's useless against missiles/spells,
Wrong. Hp is here precisely to represent creatures who are more sturdy and can resist more damage dealt to them. I know there are some games out there that use this oversimplification (especially D&D) but here it's not the case. Titans aren't harder to hit with bows and crossbows, they're just more resistant. And you certainly can improve your toughness to a certain degree with exercises. Also, some people are just tougher than others.

Dominions is actually pretty realistic game. In real life, you can't count on dodging arrows on bullets. There's no contradiction here - even heroes have to obey basic rules of physics. Strenght of heroes often comes from skills. That's what I like about Dominions.

They can't be all heroes. Simple. You can never protect your thugs from everything. And it's clearly intentional judging by the way Illwinter changed buff spells in Dominions3. Many buff spells now add a disadvantage such as poison vulnerability.
Contrary to what some people (coming from shallow fantasy RPGs, no doubt) say, some armor and a shield is not wasted on a commander. If it was so simple, everyone would use commanders like Tien Chi's eunuch (essentially 9hp 0 prot, no equipment or something very similar). And people would kill themselves over a chance of playing Pangaea, because even small amount of harpies would be able to instantly kill all enemy commanders.
Really, there are still dangers, even if you command an army from rear row. Howl, Imps, harpies, arrows...
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