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  #1  
Old November 22nd, 2006, 08:27 PM
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Default Re: An idea for a new victory condition.

Quote:
Hi. My idea is:
"Evolve to Energy-Based Lifeform."
mhm. :] This could give you a way to win without having to kill everybody else, hyper-colonize, outscore hugely or wait out the clock - a peaceful means of winning. It would be a number of sequential and perhaps far-flung techs on the tree that once you unlock, you can build certain components. When you've got them all you can start the process, and after your whole population is "processed", you've won!, you're pure energy!, squabbles over planets and power no longer concern you.
how's that sound
Sort of like Alpha Centauri

Never the less, good idea!
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Old November 23rd, 2006, 03:03 AM
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Default Re: An idea for a new victory condition.

'Ascension' type victories have been in a number of strategy games. As long as it isn't a copy, I don't see a problem.
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Old November 23rd, 2006, 05:59 AM
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Default Re: An idea for a new victory condition.

Sounds like a research victory, which already exists...
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Old November 25th, 2006, 12:06 PM

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Default Re: An idea for a new victory condition.

I never played Alpha Centauri or Galactic Civilizations. <

i dunno it's kind of different from a pure-research victory. it requires production and time - it opens up the possibility of opponents having more opportunities to hinder your progress, thus balancing things out a bit. i don't know, it just sounded like a neat way to give another way to win to defensive/peaceful empires.
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