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November 22nd, 2006, 10:38 PM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Nation mod: Marignon Reborn
It's true, Shovah, but it would make the nation more distinguishable from Ashen Empire, which would be a valuable quality in and of itself. And it seems to me that Marignon might switch easily over to the darkside, BUT they would be far less likely to lose the "letter of the law" as it were, and start mass-producing undead, which would be a complete reverse-around from their stated goal of quashing the death-cults. They might come to resemble the enemy in methods and motives, but they'd not be near as likely to completely lose site of everything they once stood for, even if it's only going through the motions.
I also had the thought that, in place of units which were undeniably undead, it might contain units from other races which in-game are not normally viewed as absolute evil. Marignon might capture some of the declining and increasingly rare Late Era Jotuns, forcibly breed them and torture them (and all the other considerate things Marignon Reborn does for it's guests...Hostel, anyone?) and produce Jotun half-ghouls. They might cart off Pangaea's dryads and turn them into Hamadryad Blood-Drinkers, with hoburgs they could turn them into vicious little psycho-assassins, something like those guys from the Phantasm movies.
Again, they're just suggestions, it's not my mod and I don't...no, what are you doing?! Noooooooooooooo! No! Stop! Where are you taking me?!?! Don't do that! NO! NO DON'T TORTURE ME!!! AHHHHHH!!!!!
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November 23rd, 2006, 04:23 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Nation mod: Marignon Reborn
Well, the reason they are started out as undead was that I started to make a nation of ghouls, though it moved past that pretty soon. Currently, the concept is that when an acolyte of the cult dies in one of the rituals, a number of different things may happen: they may stay dead, become a weak ghoul-like being (the Shunned One's), or reach the true second life.
It's something to consider if the true Twiceborn really should have the undead flag. As for banishment, Twiceborn Warrior and Word Made Flesh are pretty resistant to it already.
I have planned making a LA version of the mod with the bloody marriage of flesh and machines as a theme. With the waning of magic the Twiceborn turn to other options, etc. but it's not even started yet so wont be done for long time.
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November 23rd, 2006, 06:29 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Nation mod: Marignon Reborn
Hmmmm...I'd like to see a nation of ghouls. I'm not sure how it could be done properly though, although I can see a Late Era Mictlan-based nation offshoot becoming a nation of ghouls and/or vampires.
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You've sailed off the edge of the map--here there be badgers!
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November 30th, 2006, 07:26 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Nation mod: Marignon Reborn
Someone know what is wrong with this?
#newspell
#copy "Unholy Blessing"
#school -2
#researchlevel 32
#end
It no work. 
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 30th, 2006, 08:44 AM
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Captain
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Join Date: Feb 2005
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Re: Nation mod: Marignon Reborn
National spells are not in yet. And what is #researchlevel 32?
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November 30th, 2006, 08:49 AM
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Major
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Join Date: Nov 2003
Location: Finland
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Re: Nation mod: Marignon Reborn
Not in yet huh? Serves me right for not paying attention.
According to the mod manual, #researchlevel 32 is supposed to assign the spell to nation number 32, though maybe I'm reading it wrong.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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November 30th, 2006, 09:22 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Toulouse, FRANCE
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Re: Nation mod: Marignon Reborn
While I like the general concept of your mod, I must also say that it annoy me to see marignon with an undead theme (or almost undead) : In dom2 (less in dom3), there was a concept behind marignon that was : "anything to keep undeath at bay", or in other words : "Ermor : not with us". This is what gave birth first to the inquisition, and later to the blood cult (using blood to fight one evil magic with another). In dom3 the notion of blood magic as a way to fight undeads is no more present, what a pity.
With this idea, marignon is a nation that can fall to be the worst, but there should be one thing that they never do : let the undeads rise, *even if it means to let something worse happen*.
I would like the concept more if it was a mod for Ulm (in fact it would do well with the malediction), or if it wasn't about undeads but instead strange experimentations (something more like blood magic, such as special cross-breeding to create superior/immortal soldiers in order to fight undeads)
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