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November 23rd, 2006, 07:17 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Another Death Match Balancing Idea
I personally think the reward is crap. The weapon that is. I don't want to send any serious champ up there since he'll be cursed with that crappy trident and can't use any decent items afterwards.
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November 23rd, 2006, 10:04 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Another Death Match Balancing Idea
Back in dom2, when playing AE/SG Ermor I'd send a Dusk Elder (when I had one to spare = late game), so he can use the trident's quickness to make twice as many skeletons turnly in battle  (This is SP of course)
Nowadays quickness no longer effects casting, so that benefit is gone :\
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 23rd, 2006, 10:07 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Another Death Match Balancing Idea
Hmm, does it give quickness?:/
I thought it only is an average weapon with two attacks a roudn and takes two hands? If it gives quickness it's ok after all... at least for the four handed heroes/pretenders.
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November 23rd, 2006, 10:08 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
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Re: Another Death Match Balancing Idea
Not considering the 100xp when you think about the reward value is a bad idea I think. The trident is just an above average weapon, but coupled with 100 xp (+100 for each new victory) can make a thug really excellent.
After 2 death matchs won my simple bane even with a limp affliction has att 22, def 21 (4 stars (+4) , heroic ability (+3) + quickness (+3)= +10 for attack ; xp (+4) and the trident (+9 !! quickness +3 and weapon +6) def = +13 for defense, and he had to do nothing but death matchs to achieve these stats.
Anyway, I think IW should have kept the original quickness effect for the trident (only), so the item would also interest mages a lot (in this game my bane had only to kill weak commanders and the prophet of an AI nation to win, as nobody see the interest of sending casters now).
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November 23rd, 2006, 10:14 AM
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Corporal
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Join Date: Nov 2006
Posts: 119
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Re: Another Death Match Balancing Idea
It's pretty scary sending your best of the best champion to the championships really... since one unlucky spell resist and you might be toast..
Also casters are quite brittle. If you send a mage, and your enemy happens to be a melee flier with the first action - you're toast
But people USED TO send mages back when quickness gave 2 spells a round, yes?
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November 23rd, 2006, 11:29 AM
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Sergeant
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Join Date: Dec 2003
Location: Würzbueg, Germany
Posts: 397
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Re: Another Death Match Balancing Idea
The winning player should receive increased faith, as his champion being the strongest proves his claim to godhood.
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November 24th, 2006, 01:09 AM
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Sergeant
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Join Date: Oct 2003
Posts: 262
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Re: Another Death Match Balancing Idea
I like the original suggestion, although the current system leaves a certain perverse hope of seeing a match where everyboby sends a spoiler and a scout walks away with a Knife of the Dammed, Slave Collar, a half dozen afflictions, and 100xp. What's the most messed up "winner" you've ever seen?
I'd edit the typo but...
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