|
|
|
 |

November 23rd, 2006, 03:55 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A bit frustrated
Looks like it won't let me upload a tga file. I will try a zipped version. Sigh.
__________________
--Uh-Nu-Buh, Fire/Death
|

November 23rd, 2006, 04:55 PM
|
 |
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: A bit frustrated
I'd suggest using "#copyspr" for now. That's what my mod uses, and it lets you copy existing sprites by unit #.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|

November 23rd, 2006, 07:23 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A bit frustrated
Thanks! I like that.
__________________
--Uh-Nu-Buh, Fire/Death
|

November 24th, 2006, 02:52 PM
|
 |
Major General
|
|
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
|
|
Re: A bit frustrated
Quote:
Uh-Nu-Buh said:
Looks like it won't let me upload a tga file. I will try a zipped version. Sigh.
|
6.5 #spr1 “<imgfile>”
The file name of the normal image for the monster. The
size of the image should be 8, 16, 32, 64 or 128 pixels
wide/high. A human being should be about 32 pixels
high and there should be 2 pixels of free space between
his feet and the bottom of the image.
picture size: 32x53 pixel
.. bad tga ...
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
|

November 25th, 2006, 09:35 AM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A bit frustrated
I checked out some other sprites people have made, and noticed they are pretty much all 128X128. I took my 32X53 files and added a larger transparent canvas to make them 128X128, even though the pics are much smaller. It works.
I am not an artist by any means. I hate this kind of stuff... it just does not come naturally to me.
Thanks to everyone who helped me out!
__________________
--Uh-Nu-Buh, Fire/Death
|

November 25th, 2006, 05:03 PM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A bit frustrated
Wait... Do you need to have the width and height the same number? I had a 16X32 unit, and am trying to figure out why the mod won't run...
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|

November 25th, 2006, 07:09 PM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: A bit frustrated
32x32 is minimum I think. But the width and height dont have to be the same. I just change most of my canvas to 128x128 to be safe.
|

November 25th, 2006, 07:55 PM
|
 |
Sergeant
|
|
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A bit frustrated
Well, I'm pretty sure the manual said 16 was acceptable, and forcing Hoburgs to 32X32 doesn't really make sense. I guess I'll look over the .dm file again.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
|

November 25th, 2006, 08:00 PM
|
 |
Sergeant
|
|
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: A bit frustrated
If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.
Be interesting to experiment with though.
__________________
--Uh-Nu-Buh, Fire/Death
|

December 1st, 2006, 09:32 AM
|
 |
Captain
|
|
Join Date: Feb 2005
Posts: 867
Thanks: 0
Thanked 41 Times in 19 Posts
|
|
Re: A bit frustrated
Quote:
picture size: 32x53 pixel
.. bad tga ...
|
The bad tga is from an incorrect conversion. Its not because of incorrect size. He probably tried to convert gif into tga.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|