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  #1  
Old November 23rd, 2006, 03:55 PM
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Default Re: A bit frustrated

Looks like it won't let me upload a tga file. I will try a zipped version. Sigh.
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Old November 23rd, 2006, 04:55 PM
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Default Re: A bit frustrated

I'd suggest using "#copyspr" for now. That's what my mod uses, and it lets you copy existing sprites by unit #.
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Old November 23rd, 2006, 07:23 PM
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Default Re: A bit frustrated

Thanks! I like that.
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Old November 24th, 2006, 02:52 PM
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Default Re: A bit frustrated

Quote:
Uh-Nu-Buh said:
Looks like it won't let me upload a tga file. I will try a zipped version. Sigh.
6.5 #spr1 “<imgfile>”
The file name of the normal image for the monster. The
size of the image should be 8, 16, 32, 64 or 128 pixels
wide/high. A human being should be about 32 pixels
high and there should be 2 pixels of free space between
his feet and the bottom of the image.



picture size: 32x53 pixel

.. bad tga ...



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Old November 25th, 2006, 09:35 AM
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Default Re: A bit frustrated

I checked out some other sprites people have made, and noticed they are pretty much all 128X128. I took my 32X53 files and added a larger transparent canvas to make them 128X128, even though the pics are much smaller. It works.

I am not an artist by any means. I hate this kind of stuff... it just does not come naturally to me.

Thanks to everyone who helped me out!
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Old November 25th, 2006, 05:03 PM
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Default Re: A bit frustrated

Wait... Do you need to have the width and height the same number? I had a 16X32 unit, and am trying to figure out why the mod won't run...
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Old November 25th, 2006, 07:09 PM
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Default Re: A bit frustrated

32x32 is minimum I think. But the width and height dont have to be the same. I just change most of my canvas to 128x128 to be safe.
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Old November 25th, 2006, 07:55 PM
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Default Re: A bit frustrated

Well, I'm pretty sure the manual said 16 was acceptable, and forcing Hoburgs to 32X32 doesn't really make sense. I guess I'll look over the .dm file again.
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Old November 25th, 2006, 08:00 PM
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Default Re: A bit frustrated

If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.

Be interesting to experiment with though.
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Old December 1st, 2006, 09:32 AM
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Default Re: A bit frustrated

Quote:
picture size: 32x53 pixel

.. bad tga ...
The bad tga is from an incorrect conversion. Its not because of incorrect size. He probably tried to convert gif into tga.
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