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November 23rd, 2006, 05:15 PM
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Private
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Join Date: Oct 2006
Posts: 26
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Re: SE5 - 1.17 Patch Out
Thanks Rdouglass  i used getright to download the file and the programme found also your site
It took me around 5 mins to download and i was downloading from u at around 35 kb/sec. I live in Finland
Seeya
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November 23rd, 2006, 05:34 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: SE5 - 1.17 Patch Out
Using Getright is very rude to everyone else struggling with limited bandwidth availability... It's like installing a special pipe from the water main to your house during a huge drought.
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November 23rd, 2006, 09:05 PM
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Private
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Join Date: Nov 2006
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Re: SE5 - 1.17 Patch Out
Am I the only one who thinks that AIs started to think a lot slower with this new patch?
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November 23rd, 2006, 10:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: SE5 - 1.17 Patch Out
The AI slowdown is really caused by AI pathing calculations or combats - not really it's actually thinking.
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November 24th, 2006, 04:09 AM
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Corporal
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Join Date: Nov 2001
Posts: 148
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Re: SE5 - 1.17 Patch Out
Am I right to think that Armor ability is flawed in the sense that it is considered only when the component is actually on an Armor slot ?
I tried an Armor component on the outter slot but the damagetype does not seems to apply.
I'm seen SJ using such armors in outter slot but I don't remember him using the damagetype for it (like damage penetration 50%).
Any idea ?
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November 24th, 2006, 05:27 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SE5 - 1.17 Patch Out
SJ's armor in GGMod is leaky; it is not meant to have armor ability.
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November 24th, 2006, 11:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: SE5 - 1.17 Patch Out
Quote:
Imperator Fyron said:
SJ's armor in GGMod is leaky; it is not meant to have armor ability.
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Just a technical note:
I think it may still actually have the ability, it just dosen't do anything since the components aren't armor by not being in the armor slot...
I left it there because the components are working as intended, and I got distracted.
Now, its just something to tidy up in the next revision.
The directional armor is technically internals, while the leaky shields I plan to add will be technically armor. I plan to not use the game's shield mechanics at all.
__________________
Things you want:
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November 24th, 2006, 06:23 AM
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Corporal
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Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
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Re: SE5 - 1.17 Patch Out
It's also possible to download the patch through Strategy First homepage...
Link: http://www.strategyfirst.com/en/game...esV/downloads/
There are 6 different download services, so at least one of them should work :-)
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November 24th, 2006, 09:28 AM
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First Lieutenant
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Join Date: Jan 2005
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Re: SE5 - 1.17 Patch Out
AI's definitely generally slower with 1.17, even though the slowdowns are thankfully gone. AI pathing should and could probably be optimized alot, both for players and AIs.
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November 25th, 2006, 09:06 AM
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Private
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Join Date: Oct 2006
Posts: 26
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Re: SE5 - 1.17 Patch Out
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
For example if there are lets say TWO sites from where the file can be downloaded and from each one of them i can download with a speed of around 4kb/sec then get right connects to both of them at the same time so that i can download at a speed of 8kb/sec...ecc.
Nobody needs to struggle.
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