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November 25th, 2006, 09:06 AM
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Private
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Join Date: Oct 2006
Posts: 26
Thanks: 1
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Re: SE5 - 1.17 Patch Out
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
For example if there are lets say TWO sites from where the file can be downloaded and from each one of them i can download with a speed of around 4kb/sec then get right connects to both of them at the same time so that i can download at a speed of 8kb/sec...ecc.
Nobody needs to struggle.
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November 25th, 2006, 03:59 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: SE5 - 1.17 Patch Out
Danipenn said:
the only thing get right does is looking where to download the file from different sources at the same time, i don't occupy extra bandwidth.
If only that was all it did...
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November 25th, 2006, 04:05 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
Thanks: 0
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Re: SE5 - 1.17 Patch Out
There was talk of point defense accuracy being different at different speeds. If that's still true it may be affecting other weapons as well. Are you running tactical and strategic both at 8x?
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November 25th, 2006, 04:06 PM
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Sergeant
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Join Date: Feb 2001
Location: Utah
Posts: 221
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Re: SE5 - 1.17 Patch Out
I can still order planets to move in simultaneous play.
Oops, thought this was two different threads.
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November 25th, 2006, 04:07 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: SE5 - 1.17 Patch Out
Starjack, then your DDs aren't as advanced as you think. There IS a random element to combat- namely what weapons hit and when.
If you could post a savegame I could figure out what's going on with more detail.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 25th, 2006, 04:58 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: SE5 - 1.17 Patch Out
Phoenix-D, Here you goThanks!
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November 25th, 2006, 05:11 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: SE5 - 1.17 Patch Out
My biggest question though, is am I the only one that can't get Strategic combat to work or are there others? In other words, is the coding for Strategic combat going to be tweaked or am I SOL?
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November 25th, 2006, 05:16 PM
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First Lieutenant
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Join Date: Jan 2005
Posts: 689
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Re: SE5 - 1.17 Patch Out
No offense, but if you're talking about the DD-Duc 2 destroyers, then I'm afraid you've gone the wrong way when designing. Your problem is that you've filled it with guns; as it happens, armor > guns. Your FF-Escort-2 has far more armor and therefor easily wins against your 1-armor destroyers.
To see what I mean, copy your FF-Escort-2, remove one of the guns and fill in the freed tonnage with more armor. You'll see the new ship you just made beat your old frigates.
Also note that the actual size difference between the frigate and that destroyer is only 25 tonnage. I.e., tiny.
How do you manage to play with that camera angle O_O
I'd suggest you get a hold of the Balance Mod if you haven't tried it already. The number of issues it fixes is immense. It changes research slightly( fewer and more expensive tech levels instead of cheap and many tech levels ), but it is basically the same game, only better.
Not sure about the crashing problems. Think there was a few others who had it as well. Do you happen to have a dualcore CPU or some such?
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