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November 23rd, 2006, 07:55 PM
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Corporal
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Re: The problem of low hit points on humans
Why not give some heros, points of experience as their already gained,and boost them by that? Some of those heros have been fighting a long time
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November 23rd, 2006, 08:30 PM
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Major General
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Extra starting experience would make sense...
...in particular, it gives a way of distinguishing those that between veteran heroes who are unusually good mostly because of their experience (and thus who may not have that much room to improve, instead of getting 5 stars worth of additional experience and bonuses) versus those who have more innate potential (ex. the extremely lucky, the assorted spawn of philandering deities, et al).
But ordinary humans... are humans. Doesn't really matter how hardy they are when they've just been disemboweled with a trident or bitten in two by a dragon. High Defense, maybe even innate Air Shield (extreme skill at missile dodging) or if Luck were more granular rather than 50-50 always, perhaps lower encumberance reflecting staying power... most aren't walking around after being almost entirely dipped in the Styx, or bearing arms from the forges of Hephaestos, or walking around with god's blood.
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November 23rd, 2006, 10:29 PM
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Sergeant
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Re: Extra starting experience would make sense...
Quote:
most aren't walking around after being almost entirely dipped in the Styx, or bearing arms from the forges of Hephaestos, or walking around with god's blood.
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...And if they were, they'd be Pretenders. :P
At any rate, I suppose a line needs to be drawn between 'mundane' realism and 'suspension of disbelief' realism. In D&D HP is an abstraction, but just looking at the hitpoints of units in this game tells you they're not. The other RPGs people speak of are all centered on your party, so making them so vulnerable is a bad idea. In Dominions, between aging, afflictions, 'commander attack' spells, etc, it's obvious the 'characters' aren't meant to be constants to any extent.
...That's not to understate the effectiveness of an ordinary general on the frontlines with an attack-boosting item and a Wave Breaker. Just not alone. Also bring a backup general.
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November 24th, 2006, 01:47 AM
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General
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Re: Extra starting experience would make sense...
Quote:
UninspiredName said:
...That's not to understate the effectiveness of an ordinary general on the frontlines with an attack-boosting item and a Wave Breaker. Just not alone.
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It's effectiveness is decent until you run into a holy three priest who kills him in an average of two turns (For a commander with MR 10).
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November 24th, 2006, 04:25 AM
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Private
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Re: Extra starting experience would make sense...
Well it wouldn't be so bad for heroes like Conan the Barbarian who fit into dominions' setting to have some sort of ability to get into scraps and survive. Either through really high attack and defense skills or some sort of heroic ability that lets them get a stat boost when they're in a tough spot.
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November 24th, 2006, 05:42 AM
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Corporal
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Re: Extra starting experience would make sense...
I find it weird that people find this a problem.
If 10hp is the 'average human', I then personally know people in real life who have less than 5hp, and people who have way over 20hp.
Why don't our FANTASY heroes have the variety that is present even in our normal everyday life?
If someone failed to understand, I don't see any realistic, thematic, moral or balance reason why human heroes should have 15hp or so maximum. I just fail to see _ANY_ reason why they have to be so brittle.
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November 24th, 2006, 06:00 AM
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Corporal
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Re: Extra starting experience would make sense...
While I like how the game currently treats human commanders I also understand that some people want more human heroes, heck I would like that myself. Isn't it possible to keep the commanders as they are and create a new unit for human nations that is called Hero. This unit could be abit better at certain things including HP. The best thing would be if it could be randomized (kinda like mages with magic) on certain skills. They should be quite abit more expensive though as heroes do demand more treasures than regular people.Also they should have zero commanding ability and leave that to the regular commanders.
Can anyone with the skills make a hero mod like that?
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November 24th, 2006, 06:23 AM
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Sergeant
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Re: Extra starting experience would make sense...
Quote:
Hullu said:
I find it weird that people find this a problem.
If 10hp is the 'average human', I then personally know people in real life who have less than 5hp, and people who have way over 20hp.
Why don't our FANTASY heroes have the variety that is present even in our normal everyday life?
If someone failed to understand, I don't see any realistic, thematic, moral or balance reason why human heroes should have 15hp or so maximum. I just fail to see _ANY_ reason why they have to be so brittle.
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Yes, Hullu. The "variety" argument is precisely why I said that it is actually "realistic" for some humans to have considerably higher HPs than the average man.
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November 24th, 2006, 09:14 PM
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National Security Advisor
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Re: The problem of low hit points on humans
Even for the fictional heroes who manage to defeat many enemies in direct combat, are there any pre-D&D examples of heroes who do so because of a non-magical/blessed heroic ability to survive wounds that would drop lesser men? "Wound Sustaining Man"? "Sir Hurtmenot?" "Captain Fleshwound"?
The only "high HP" genre that comes to mind is SE Asian martial arts fantasy, where semi-magic Chi powers give hyper-expert heroic martial artists the ability to survive many blows that would incapacitate lesser men, but also give them the ability to jump 30 meters in the air, and defy physics in various other ways. Edit: Still, those are mostly fights with bare hands and feet or blunt and improvised weapons. When swordsmen are defeated by martial arts masters in these films, for example, they almost always do so by avoiding getting chopped or skewered, not by shrugging off weapon injuries.
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November 24th, 2006, 10:15 PM
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Corporal
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Re: The problem of low hit points on humans
Quote:
PvK said:
Even for the fictional heroes who manage to defeat many enemies in direct combat, are there any pre-D&D examples of heroes who do so because of a non-magical/blessed heroic ability to survive wounds that would drop lesser men? "Wound Sustaining Man"? "Sir Hurtmenot?" "Captain Fleshwound"?
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Any pre-D&D? Herakles and Achilles come to mind. I doubt they're the only ones. Oh you mentioned non-magical/blessed - the Dom3 heroes ARE blessed and/or magical and/or just HEROES.
They're NOT called militia for a reason, or are they?
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