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  #1  
Old November 24th, 2006, 01:52 AM
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Default Re: Haida Gwaii Mod

HoneyBadger,

I hope I do the nation justice. I studied the native peoples of the northwest in my Religions of the World and Cultural Anthropology classes. Using that information and every bit of detail I could scrounge up on the internet, including even hard to find tidbits of language, I delved into doing this nation.

My main goal is to create a fantasy nation that does not contradict their beliefs. With a focus on nature, air and water magics, I hope to balance this nation out with a +1 cold scale and the penalty of extra resource cost for units (To symbolize the heavy reciprocity from the potlatch.)

All the grunt work is done at the moment. I have been testing it heavily in Single Player as an AI alot of times, and the nation seems to do about average/below average.

I was planning on releasing it super soon, as in this week, but I have decided to wait until the next patch because there is talk that true national summons will be introduced. If that is the case, that gives me some elbow room to introduce a few spells I wanted to add, and I should be able to have the nation functioning atleast on an average win/loss versus other AIs.

Thanks again for the comments !
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  #2  
Old November 24th, 2006, 02:02 AM
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Default Re: Haida Gwaii Mod

Here is a picture of the second nation specific pretender for Haida Gwaii.

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Overpowered? It is based on the Monolith, but has 3 paths of magic. You can make a triple bless pretender out of it if you take abyssmal scales and imprision it with Dominion of 4.
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  #3  
Old November 24th, 2006, 05:37 AM
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Default Re: Haida Gwaii Mod

It's a suberb researcher-pretender, and probably too cheap at 10 points. It should have some other tag (#immobile, #inanimate) to remove the fist attack.
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  #4  
Old November 24th, 2006, 08:23 AM
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Default Re: Haida Gwaii Mod

Endo,

good catch on the fist attack, i had not even noticed it. I will fix that bug and maybe try a higher price. Any opinion on what would be an appropriate point cost? I am thinking it should not be too much higher because it is pretty comparable to the monolith except for the extra path.
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Old November 24th, 2006, 08:28 AM
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Default Re: Haida Gwaii Mod

Can't help with the cost. The only 3-pack pretenders in base Dominions are the Mictlan-spesific human pretender and Lord of Rebirth. Try comparing those two to normal titans and 2-pick rainbows.
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Old January 9th, 2007, 06:10 AM
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Default Re: Haida Gwaii Mod

I am currently testing a new version of the mod. We will call it .03

-Cleaned up Nation Description a bit

-Added Frenzied Werebear Summon (Nation Specific)

-Added Thunderbird Summon (Nation Specific)

-Added Kachina as a midrange commander/low priest

-Adjusted extra resource cost of units to represent potlatch gifting (Nation penalty/weakness)

-Adjusted unset cost of Crest Pole pretender and took away fist attack.
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  #7  
Old January 9th, 2007, 07:21 PM
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Default Re: Haida Gwaii Mod

This is a really nice mod, especially the artwork.

I hope you will consider writing more along these lines, especially considering the different eras, since that's personally an important subject to me.

Certainly the mythological background is in place for expanding the amount of Native American nations that we have, and I'd certainly like to see more, since they are so varied from one another.

Thank you for all your hard work and for contributing a needed and excellent nation to Dom3.
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