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November 24th, 2006, 06:13 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: The problem of low hit points on humans
Quote:
Agrajag said:
'my uncle from america' is an expression, describing something obtained from dubious sources, specifically, pirated games.
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If that is the case, then he was being a jack ***--pure and simple. Someone comes to a game forum looking for more information on the game before he buys it, and he is warrantlessly treated like a common thief?
WTF?
It also says a lot about the intelligence of such a person. If I actually had a copy of the full game (pirated or not) why would I be asking Endoperez and others for more photos of units that interest me--and ask other questions that clearly indicate that I do not know what happens in late-game?
But then I suppose behind the veil of anonymity online, you can throw out any kind of scurrilous accusations about someone, because you are not accountable.
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November 24th, 2006, 06:17 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: The problem of low hit points on humans
Endoperez,
I don't mind an HP boost via additional levels; in fact, I have already thrown out that suggestion.
Since you have broached the topic of what is possible and what is not possible in terms of modding, can base unit stats be easily modded by a computer illiterate like me?
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November 24th, 2006, 08:09 AM
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National Security Advisor
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Location: Eastern Finland
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Re: The problem of low hit points on humans
Quote:
Epaminondas said:
Since you have broached the topic of what is possible and what is not possible in terms of modding, can base unit stats be easily modded by a computer illiterate like me?
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Modding is done by editing text files. There is a syntax (simple rules). As an example, to give MA Ulm's Black Lord mounted commander 20 hp instead of 14, you'd have to :
1) select the correct unit
2) change the things you want
3) deselect the unit
In this case, it'd be just the matter of writing:
#selectmonster "Black Lord"
#hp 20
#end
into a valid mod file. A valid mod file is a text file with ".dm" ending instead of ".txt", and at least line #modname "Something".
To change Ulmish infantry units, you can't use just their name, as they all have the same name. You have to use their unit id number. You can see this number by pressing Shift+i (I) while viewing a unit's description. To change the hp of all MA Ulm's infantry, you'd have to change hps of units 67, 68, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80.
Demo doesn't support mods, and the modding.pdf only comes with the full version. All existing modding commands are described in there. If there's no command, you can't add or change the ability.
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November 24th, 2006, 06:41 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: The problem of low hit points on humans
Quote:
Epaminondas said:
Quote:
Agrajag said:
'my uncle from america' is an expression, describing something obtained from dubious sources, specifically, pirated games.
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If that is the case, then he was being a jack ***--pure and simple. Someone comes to a game forum looking for more information on the game before he buys it, and he is warrantlessly treated like a common thief?
WTF?
It also says a lot about the intelligence of such a person. If I actually had a copy of the full game (pirated or not) why would I be asking Endoperez and others for more photos of units that interest me--and ask other questions that clearly indicate that I do not know what happens in late-game?
But then I suppose behind the veil of anonymity online, you can throw out any kind of scurrilous accusations about someone, because you are not accountable.
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Well, I did just say that's my guess as to what he thought.
Beyond that... The veil of anonymity is also a great way for someone with an illegal copy of the game to go unnoticed, and in this case make do without a manual.
Also, since the manual is one of the selling points of this game, I could see why we would not want to make manual knowledge available to those who don't pay for it.
Also, did you consider that option that Arralen just didn't see the part where you had no manual (and maybe even felt a bit upset at how lazy you are not checking the manual  )
Either way I don't see why you have to get so upset, you did get your answer after all, and considering how you are just another anonymous person over here, there's no reason not to be suspicious. Other than being curteous to other people.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 25th, 2006, 12:09 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: The problem of low hit points on humans
Quote:
Agrajag said:
Well, I did just say that's my guess as to what he thought....
Either way I don't see why you have to get so upset, you did get your answer after all, and considering how you are just another anonymous person over here, there's no reason not to be suspicious. Other than being curteous to other people.
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Agrajag,
1. And I did say that Arralen is a jack *** only IF that is what he thought.
2. So you think it's normal to accuse everyone who doesn't have the game manual to have a pirated version instead of just a demo version? Even if you subtract the evidence I put forth before that clearly demonstrate that I don't know what happens in late game and do not have full version of the game, I'd suspect just as a percentage thing that the most reasonable assumption is actually that someone who doesn't have a manual only has a Demo copy rather than a pirated copy.
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November 25th, 2006, 08:27 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
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Re: The problem of low hit points on humans
Quote:
Epaminondas said:
Quote:
Agrajag said:
Well, I did just say that's my guess as to what he thought....
Either way I don't see why you have to get so upset, you did get your answer after all, and considering how you are just another anonymous person over here, there's no reason not to be suspicious. Other than being curteous to other people.
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2. So you think it's normal to accuse everyone who doesn't have the game manual to have a pirated version instead of just a demo version? Even if you subtract the evidence I put forth before that clearly demonstrate that I don't know what happens in late game and do not have full version of the game, I'd suspect just as a percentage thing that the most reasonable assumption is actually that someone who doesn't have a manual only has a Demo copy rather than a pirated copy.
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Compare what I said in italic and what you said in italic.
Quote:
Epaminondas said:
If anything, that shows that a lot of people do agree with me in feeling that there is a problem with the base human commander or hero HPs.
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If anything, that shows that a lot of people do disagree with you in feeling that there is a problem with the base human commnder or hero HPs...
All this means is that there is much debate on the subject. Just because a lot of people discuss something it doesn't mean they think one way or another about it, just that they think about it.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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November 25th, 2006, 12:04 PM
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Corporal
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Join Date: Jun 2006
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Re: The problem of low hit points on humans
A little common sense please!
If I want to play giants I play giants. If I want to play munchkins I play munchkins. If I want sea I don't play land.
Each makes for a totaly different playing style. That is what makes this game great.
If you want a mighty commander than give him toys. If you don't like the toys then you can mod some. What more do you want?
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November 25th, 2006, 12:13 PM
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Second Lieutenant
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Join Date: Sep 2004
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Re: The problem of low hit points on humans
I don´t think anyone wants humans to be giants. The problem is simply that most human thuggie heroes are practically basic commanders with a trivial stat increase.
Take marius lorca for example:
Unmodded he is an 80gp Emerald lod with +1 hp +1 str +1 att, +1 def, +2 morale, + 2 ap and one less encumbrance.
A recruitable emerald lord with 2 stars of experience is a better fighter than marius, who is supposed to be a living legend.
Shouldn´t a living legend excel the run of the mill recruitables a little bit?
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November 25th, 2006, 12:42 PM
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Corporal
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Re: The problem of low hit points on humans
One thing popped to mind.
If it's 'unrealistic' or whatever that human heroes have more hp.
How is it not unrealistic if they get it from a heroic ability?
Why can't our HEROES have more than average hp, if our HEROES can? 
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November 26th, 2006, 01:24 AM
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National Security Advisor
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Re: The problem of low hit points on humans
Quote:
Turin said:
I don´t think anyone wants humans to be giants. The problem is simply that most human thuggie heroes are practically basic commanders with a trivial stat increase.
Take marius lorca for example:
Unmodded he is an 80gp Emerald lod with +1 hp +1 str +1 att, +1 def, +2 morale, + 2 ap and one less encumbrance.
A recruitable emerald lord with 2 stars of experience is a better fighter than marius, who is supposed to be a living legend.
Shouldn´t a living legend excel the run of the mill recruitables a little bit?
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Yes, you're basically right - The way it currently works, many of the randomly-arriving heroes are just above-average and slightly unique. They only live up to their descriptions if they survive to get experience and items and/or heroic abilities or are made prophets or whatever.
I don't really see that as a big problem, though I think they could be several levels better in abilities like fighting skills without breaking balance. On the other hand, if the mundane heroes were to be given boosts so that they arrived much better than average commanders, I'd miss having the kind of heroes we have now - the "hero material" guys. Though those could be added too as regenerating heroes for all nations. Especially now that we can mod two types of those in for every nation...
As for Marius Lorca, just to annoyingly quibble about your example, he may not be much better than an Emerald Lord, but Emerald Lords are some of the best human melee foot commanders in the game, so adding a bunch of +1's to one of them is actually quite good from a mortal human perspective. Vanheim's Vanlade is even less impressive compared to typical Vans (he's about the same), though again, mounted Vans are some of the best mounter human combat commanders (and they have magic too).
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