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November 24th, 2006, 08:23 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: The problem of low hit points on humans
I didn't say that they don't usually survive a magic attack, but from my experience the heroes tend to really take a hit from magic arrayed against them. On the other hand, you've obviously read more fantasy than me.
Fair enough on the others, though.
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Just because you're paranoid doesn't mean they're not out to get you.
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November 24th, 2006, 09:21 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
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Re: The problem of low hit points on humans
Another idea to make human heroes more useful: built-in "heroic luck". Let's say your regular hero fights in the battle, takes a big hit and dies. But when "heroically lucky" hero fights and takes a big hit he only kind of dies - he isn't anywhere on the battlefield and he doesn't participate in the battle in any way, but if your army wins you'll get a message that as the army returned to the camp hero "such and such" appeared out of his tent cursing that some prankster stole his armour while he was sleeping 
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November 25th, 2006, 12:19 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: The problem of low hit points on humans
Quote:
alexti said:
Another idea to make human heroes more useful: built-in "heroic luck". Let's say your regular hero fights in the battle, takes a big hit and dies. But when "heroically lucky" hero fights and takes a big hit he only kind of dies - he isn't anywhere on the battlefield and he doesn't participate in the battle in any way, but if your army wins you'll get a message that as the army returned to the camp hero "such and such" appeared out of his tent cursing that some prankster stole his armour while he was sleeping
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I would love to see a Heroic Luck prowess as well. Perhaps add a Luck attribute that stacks with normal Luck? In other words, if you already had Luck cast on you, you could have 75 percent chance of surviving the hit, instead of the normal 50 percent.
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November 25th, 2006, 12:36 AM
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Sergeant
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Join Date: Oct 2006
Posts: 386
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Re: The problem of low hit points on humans
Quote:
Epaminondas said:
Quote:
alexti said:
Another idea to make human heroes more useful: built-in "heroic luck". Let's say your regular hero fights in the battle, takes a big hit and dies. But when "heroically lucky" hero fights and takes a big hit he only kind of dies - he isn't anywhere on the battlefield and he doesn't participate in the battle in any way, but if your army wins you'll get a message that as the army returned to the camp hero "such and such" appeared out of his tent cursing that some prankster stole his armour while he was sleeping
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I would love to see a Heroic Luck prowess as well. Perhaps add a Luck attribute that stacks with normal Luck? In other words, if you already had Luck cast on you, you could have 75 percent chance of surviving the hit, instead of the normal 50 percent.
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Hmmm. I recant. I am not sure if this is a good idea. Most HoF heroic prowess continues to increase, and this attribute could increase to the point where your hero may be unkillable! 
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November 25th, 2006, 02:57 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: The problem of low hit points on humans
Quote:
Epaminondas said:
Hmmm. I recant. I am not sure if this is a good idea. Most HoF heroic prowess continues to increase, and this attribute could increase to the point where your hero may be unkillable!
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Considering that he'd be out of the battle after the first "deadly" hit, the near immortality wouldn't be too overpowering (besides he could die if the army lost). Idea was to make human heroes more useful without using unthematic means.
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November 25th, 2006, 05:57 PM
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Second Lieutenant
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Join Date: Oct 2003
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Re: The problem of low hit points on humans
For human melee heroes, I'd just add a 'chosen' attribute (with an icon resembling the pretender/prophet icons) which makes them immune to curse, horror mark and serious afflictions. Handy, but not overwhelming.
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