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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old November 24th, 2006, 08:45 PM
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Amos Amos is offline
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Default Re: #secondaryeffectalways?

Frank you are wrong . #secondaryeffectalways is an old Dom2 command. Its not a manual error. #secondaryeffect doesnt always work, but only if the weapon itself hits. #secondaryeffectalways is supposed to hit even if the weapon misses.
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Old November 25th, 2006, 07:00 PM
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Default Re: #secondaryeffectalways?

Precisely, Amos. They are meant to have different effects. #secondaryeffect only triggers when the weapon actually strikes home. #secondaryeffectalways is supposed to trigger every time the weapon is used no matter the result of the attack. I was hoping to employ #secondaryeffectalways in weapons that would *always* cause a certain effect (like Small Area Fire) whether they struck a monster or not. Sadly, failure and then this thread. Would be nice to see this command reinstituted...
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