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  #1  
Old November 25th, 2006, 02:26 AM
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Default Re: Unit Launch options

Quote:
President_Elect_Shang said:
PlanetSize.txt will allow you to control the maximum population a planet size can have; however, there is no ability which can be plugged into a component or facility to allow that number to be increased or decreased at a later time.
Hmm...actually, after searching through all the files, I think there may be.

Quote:
Abilities_Const 113 := Planet Maximum Population
I found that in the MainStrings file. I'm going to tinker with it and see what it does. If it does what I want it to do, this could get real interesting.

If not, I'll just cut that feature from the mod and go from there.

In other news, I'm doing some tinkering with the Ringworld and Sphereworld. See, a Ringworld is supposed to have 6,000,000 times the surface area of Earth. A Sphereworld 100 times taht. So I'm plugging those numbers into the game and seeing what sort of mathmatical vomiting I get back.

That means that the maximum population ends up somewhere in the quintillions, by the way. More for the Sphereworld.
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Old November 25th, 2006, 03:16 AM
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Default Re: Unit Launch options

How could you make a facility that increases population loyalty or how could you add this ability to troops?
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  #3  
Old November 25th, 2006, 03:41 AM
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Default Re: Unit Launch options

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Q said:
How could you make a facility that increases population loyalty or how could you add this ability to troops?
That would be the Planet Population Loyalty ability, I do believe. I'm not entirely sure a troop would be able to use it, but a facility should.
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Old November 25th, 2006, 06:59 AM
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Default Re: Unit Launch options

Tried it with the urban pacification center where I added a third ability:

Ability 3 Type := Planet Population Loyalty
Ability 3 Description := Urban Pacification Center improves population loyalty in this system by [%Amount1%]% each turn.
Ability 3 Scope := System - This Player
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 1 + (([%Level%] - 1) * 0.5)
Ability 3 Amount 2 Formula := 0

This displays an effect of 5.5% increase of loyalty per turn in the system. But it does not work.
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Old November 25th, 2006, 11:20 AM

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Default Re: Unit Launch options

Are you sure it is not per year instead of per turn ? (just in case)
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Old November 25th, 2006, 01:51 PM
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Default Re: Unit Launch options

Quote:
Q said:
Tried it with the urban pacification center where I added a third ability:

Ability 3 Type := Planet Population Loyalty
Ability 3 Description := Urban Pacification Center improves population loyalty in this system by [%Amount1%]% each turn.
Ability 3 Scope := System - This Player
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 1 + (([%Level%] - 1) * 0.5)
Ability 3 Amount 2 Formula := 0

This displays an effect of 5.5% increase of loyalty per turn in the system. But it does not work.
That may warrant some exploration, then. It may only work on a galaxy-wide or specific planet basis.
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Old November 27th, 2006, 02:39 AM
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Default Re: Unit Launch options

Quote:
MrToxin said:
Hmm...actually, after searching through all the files, I think there may be... Abilities_Const 113 := Planet Maximum Population
Well I can’t recall ever seeing that line, and then again there are so many… I suspect this is an ability that is not yet in use. There are other abilities listed there that have no known effect but only testing will tell for sure!
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Old November 27th, 2006, 09:58 PM
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Default Re: Unit Launch options

Quote:
President_Elect_Shang said:
Quote:
MrToxin said:
Hmm...actually, after searching through all the files, I think there may be... Abilities_Const 113 := Planet Maximum Population
Well I can’t recall ever seeing that line, and then again there are so many… I suspect this is an ability that is not yet in use. There are other abilities listed there that have no known effect but only testing will tell for sure!
Yeah, that's the big one I'm tinkering with right now...if all else fails, I'm thinking having various technologies referenced in the planet size file itself. I assume pretty much everything can be a forumla, correct?
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Old November 28th, 2006, 12:05 AM
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Default Re: Unit Launch options

As long as you see the word formula to the left on the same line!
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Old December 4th, 2006, 06:48 PM
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Default Distance Increments?

Anyone have any idea what scale 1 hex is supposed to be on the System map?

I know that in combat the term LS, or Light-Second is as the increment descriptor of range. A LS being about 300,000km.

What is the total possible size of the combat area? I guess the maximum retreat area? I would assume what ever that number is the size in LS of the combat area, which would then be the rough area of a hex on the system map in LS.

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