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November 25th, 2006, 07:16 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: SE5 - 1.17 Patch Out
Here we go with access violations in strategic combat again. Fix it, then break it. And yeah, and I can bring up tactical and let them fight, and they fight like crap, like imbeciles are at the helm. This is getting old.
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November 25th, 2006, 09:29 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: SE5 - 1.17 Patch Out
Full auto Tactical is the same as strategic if you don't touch anything.
You need to improve your strategies (Empire options screen, down at the bottom).
Be default, getright will attempt to open many download connections to the same site as well. This action is what crowds out other users and upsets everybody.
__________________
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November 25th, 2006, 02:37 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: SE5 - 1.17 Patch Out
SJ, How is it then in strategic combat I defeat 8 enemy ships with 4 of my own remaining, and when letting tactical run, I lose 4 and the enemy loses 5 ships (7 DD's of mine against 8 FF's of his). Stratgey is Optimum firing range, and all ships are the same. How is that the same?
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November 25th, 2006, 03:27 PM
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Corporal
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Join Date: Nov 2001
Posts: 148
Thanks: 0
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Re: SE5 - 1.17 Patch Out
Modify your strategy corresponding to "optimal fire range" then. You can set many parameters for strategies, so play with it and improve your fleet auto-combat efficiency.
What's is unbalance is that YOU can play the ship manually but the computer CANNOT.
You lose 4 and he lose 5 considering he has 8 at the beginning is a fare ratio (better than the 4 kill 8 one anyway).
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November 25th, 2006, 03:46 PM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
Thanked 0 Times in 0 Posts
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Re: SE5 - 1.17 Patch Out
All this ignores the point Strategic combat appears to be BROKEN for me. I shouldn't have to become a "tactical" guru if I don't want to. The game is supposed to have a strategic option that lets the computer sort all that out, is it not? My strategy appears to work just fine in strategic combat results. 7 top of the line DD's should win vs 8 early model FF's, relatively speaking. But the game crashes every time I run strategic combat.
I just rehashed this same combat for the umpteenth time in tactical. This time 5 enemy FF's and 1 of my DD's survived, and I haven't changed a thing. These results aren't just inconsistent, they're absurd.
I appreciate you taking the time to respond. This game would DIE without the user community on this forum that supports it.
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