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Old November 25th, 2006, 01:17 PM
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Default Re: In-game brightness

Perhaps DirextX 90 and so on "3D" games can affect the luminescence for pixel shaders in Direct3D, but as this is is a 2D game using DirectDraw - the only way to affect brightness is yor monitor hardware and windows monitor driver settings. Just like if you want say Microsoft Word to display at a different luminescence - you need to use the monitor OSD to play with brightness and RGB.

As far as I recall - one old 19 inch monitor of mine (CRT) needed individual setting up of each full-screen mode as it remembered the input electrical settings for each mode. i.e. set up a game in 1024 by 768 full screen, set monitor to desired levels while the game was up on the monitor (plus adjust the size on-screen, any pincushion etc corrections). Then change game to say 1280 mode, and then do it all over again. And you also had to do it all once again if you changed the screen refresh rate in Windows for a particular mode.

Cheers
Andy
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