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November 26th, 2006, 12:46 PM
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Private
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Join Date: Mar 2003
Location: East Coast
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Re: Ship balance?
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.
Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.
If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!
At any rate, I agree it sounds like something's "off".
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November 26th, 2006, 12:47 PM
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Corporal
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Join Date: Dec 2000
Location: England
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Re: Ship balance?
In fleets the smaller pickets sort out the small fast ships.Larger ships are the artillery.
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November 27th, 2006, 05:31 PM
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Corporal
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Join Date: Jul 2003
Location: Las Vegas, NV
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Re: Ship balance?
Quote:
The Gnome said:
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.
Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.
If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!
At any rate, I agree it sounds like something's "off".
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What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a large armor for the larger ships that allows them to ignore the tickling of tiny ships puny weapons. Or maybe just make the difference between the hitting power of mounted weapons vs normal weapons greater.
Yummm...juicy ideas... 
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November 27th, 2006, 09:45 PM
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Join Date: Jun 2006
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Re: Ship balance?
Quote:
Lord_Shleepy said:
Quote:
The Gnome said:
It would have been nice if it was just correcting a previous imbalance. One thing that's bothered me with most of the 4 X games is you always build your largest hull type available, so you would have fleets of Dreadnoughts and BB's roaming space.
Smaller ships should give a capital ship's main battery trouble. Think of a WWII BB trying to hit a PT boat with its 16" guns - wouldn't happen. That said it's why large ships carry a very large secondary (and in some cases tertiary) battery.
If large+ weapon mounts had this inaccuracy I'd be ok. We could then design ships with a reason to include a secondary battery. Load a few heavy mount Proton guns, but don't forget normal mounts for all those frigates!
At any rate, I agree it sounds like something's "off".
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What an interesting idea! Sounds like a fun way to add an extra level of strategy to ship design. Emmissive or regenerative defenses may also help with this problem - design a "large" mount or a large armor for the larger ships that allows them to ignore the tickling of tiny ships puny weapons. Or maybe just make the difference between the hitting power of mounted weapons vs normal weapons greater.
Yummm...juicy ideas...
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Actually, I was going to suggest the same thing, armour mounts! Someone should suggest that to Aaron Hall 
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November 28th, 2006, 02:53 AM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: Ship balance?
Pretty sure we can already do Armor mounts...we could in SEIV, I dont see why SEV would be any difference...SJ, have you done any for GG mod?
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November 28th, 2006, 06:16 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Ship balance?
I have four size classes of armor, but they aren't mount based... they're separate components...
Same thing with my weapons, each of the five mount sizes from SE4 CBmod is now a separate component in GGmod.
I did that to give me more flexibility with pictures, animations and everything.
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