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Old June 2nd, 2002, 06:52 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I found a mistake in TechArea.txt:
Droids' racial area should be 24 not 6 they were never available to anyone.

That shows that I didn't attempt to test them in the game until now

Your questions
1)Shield regenerators should be useless without shields, but shouldn't hurt either. Now I doubt that they work in fighters at all.

2)R1s were supposed so large that they could be used in very few fighters. But I see your point. Maybe make them even larger or decrease their tonnage structure to 4.

3) My idea was to eventually add more stuff under the Droids research (listening ideas). That is why (once racial area is fixed) the tech are should be available to all SW races, but fighter R2s only to Rebels (Old/New Republic?)

4)Trade Federation should have many things under droids. Bettledroids, droid tanks, Droid fighters, (droid chairs? walking holoprojectors?) ect.
Cylons, if Battlestar Galactica races are ever added, should not have droids, that is a SW exclusive tech and I can't make them share a tech unless it's shared with everybody else, standard SE4, ST, B5.

5?)
The Force

You're right, Dark Storm and Force Lightning are described to skip shields and armor like standard Null-Space Projectors.
Perhaps they were "balanced" by "reducing" their damage type, and the description wasn't updated accoedingly. I'd have to ask Nick (Bearclaw)
I feel storms should be more "super-weapon" like, much more damage, and a virtually indestructible seeker, but of course larger and with longer reload time.

BTW there is no other weapon that uses the Skips All Shields damage type.
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Old June 19th, 2002, 03:33 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

How are the mods progressing? I think I'll be doing a Honor Harringon mod, but I need information on the other mods so I can keep the numbers sane.

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Old June 19th, 2002, 09:16 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

All riiiight, no comments.. then again the Trek mod and B5 mod threads are there so I'll just check those.
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Old September 26th, 2002, 06:46 PM
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Urendi Maleldil Urendi Maleldil is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Has anyone done anything with this mod lately?
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Old September 26th, 2002, 10:04 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sorry I've been a little distracted lately.
I hope to come back to this mod soon.
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Old September 27th, 2002, 05:24 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Hey, I'd love to help with the X-over mod. I'm a little bummed out that the ST:NG mod is in limbo, but I've offered to help with it. My biggest hope is to bring it into the X-over mod so that we can finally have things like the Enterprise-D vs. Grand Admiral Thrawn's flag ship, etc.

Harrington, B5, ST:NG, SW, the monsters from Oleg and friends... what else would there be to add?

Edit: Oh, nevermind, Cpt. Kwok is gonna make ST:NG happen... so maybe I'm freer than I thought! Yeah Kwok!

[ September 27, 2002, 04:26: Message edited by: jimbob ]
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Old October 2nd, 2002, 12:58 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by Andr&eacutes Lescano:

I need Playtesters
Although they are not finished yet, Imperial and Rebel techs should be roughly playable by now. Give it a try and tell me your opinions.
Hi there,
Andres and everyone else who's been working on this project, thanks for creating such a great mod. I've been playing with it and here's what I've found :

- The descriptions for the TIE fighter bays II and greater are incorrect - they all read 30 kt of cargo when in fact they are bigger;

- Some racial AI files are not updated to patch 1.79 : Gaim, Grome, Hurr, Llort, Markab and Yolu;

- Computers is a prerequisite for some SW tech, so it cannot be racial tech area 6;

- Droids should be racial tech area 24, not 6;

- The Empire (haven't played the Rebellion yet) needs troops, transports and cargo rather badly.

I've designed a troop + troop weapon scheme for the Empire and the Rebellion, if you're interested I can post it here.
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