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  #1  
Old November 27th, 2006, 05:18 PM

Jurri Jurri is offline
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Default Re: worthy heroes mod version 1.4

I like very much what I see! Here are some notes on I made on the first few nations (My main criterion is internal consistency. I'm looking at them in order, will finish checking them some other time). Some of these are pretty anal, which you might be better off disregarding :


Ermor
---
Innocentius: I don't suppose you can flag creatures prophets or blessed via modding commands? Maybe make him spread dominion like a juggernaut, at least, if it's possible. As it stands he's pretty bland.

Cornelius: the description begs for mapmove 1... As this hero is now, it doesn't really give anything special to Ermor, so a revision might be in order.

Multihero: These are very useful, though.

You could also reuse the Master of the Games for another multihero for EA Ermor.

MA: There are gladiators here too, so Master of Games would be again a possible multihero. Another suggestion would be an immortal shadow vestal; I liked those in Dom2 CB!

LA: Tenebrus references the Soul Gate, but you can get him even if you don't cast the global. (Right?) Also, the description says he can reanimate shadows and dispossessed spirits, but I doubt that is the case. Maybe make him an assassin, to make him something other than a poor man's Etimmu, and increase his MR to match the other LA Ermor heroes.

Multihero suggestion: I'd suggest a Mummy or a Divine Mummy; those are very hard to get normally, and cool as anything. Of course, C'tis could use them as a multihero even better. Wailing ladies might also be amusing, since you so rarely see them.


Ulm
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EA: What's so great about the Son of Steel? I'd say he needs some loving.

MA: Shouldn't Barthulf have at least E1 if he has forged his own armor? He's ways behind even Raterik as it stands. Why does Hildegaard have higher base skills than the others? Her description hints to a Hochmeister of the Black Order, but LA Ulm's Hochmeister commander specifies them as 'commanders of the Black Templars', which aren't available in the Middle Era. (The Black Knights' commanders are apparently called Black Lords.)

LA heroes are all nice. Maybe there could be some Iron Faith heroes as well, like a multihero High Black Priest with a forgebonus, inquisitor, more Holy than the regulars and a Master Smith's magics, or perhaps Hildegard.


Maverni
---
I like the multihero. The name is somewhat gamey, though; How about calling them Bloodhenge Druids, seeing how there are already indies that go by that name?


Sauromatia
---
An Amazon heroine would be appropriate, methinks. She could have a magical bow and high precision.

The Sentient hydra could use the same leadership as a hydra tamer in my opinion, that is, 10.


T'ien C'hi
---
In LA having the same heroes as the other Ages doesn't necessarily make sense given that the old nation has been subjugated by barbarians. Why would the heroes of old aid the invaders? Making a whole new set of heroes might be a pain, though.


Caelum
---
LA: Zaelinys really doesn't belong here. One would think the raptors would put her kind to death or exile when they return. Caelos is also out of place, since the old temple guard doesn't exist anymore. To replace them, I suppose an Earthbound hero would be in line with Caelos and Isvat. They can still summon Yazatas, so an Eagle King wouldn't be out of place.


C'tis
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Niklatu: sounds like he should have reinvigoration from his rainbow armor. Also, his description says that he's the captain of the Swamp Guard, something that only exits in the MA.

Ekishnugal: you've probably alrady fixed the holy 5 this critter has to holy 4.

Udum'ukinna: He's less than 400 years old. His pops is a thousand years old...

Zilammu: she's only about 150 years old, and is consort to Udum'ukinna, who's more than 200 years older. Also, her description implies that she lived in the time of the First King, Ekishnugal, which was at least hundreds of years ago based on Ekishnugal's age.

Kabti'ili: Late Age doesn't have slave lizards anymore. The nation description also claims they do, but they don't have the troops, and neither do they have the shamen. So this one doesn't belong there.

For multiheroes, I propose for Late Age Mummies or Divine Mummies, with magic to taste. Middle Age, perhaps sentient swamp creatures who have as much to gain from spreading Miasma; Sentient Hydra might be a fun twist. Or a Catoplebas, those are beautiful. For the Early Age, maybe the mummies again.


Pangaea
---
Ram's Head: satyr hoplites only exist in the Middle and Late Ages.

Taurotyrannos: Pandemoniacs are available only in the Middle Age.

Would be fun if Ambicephalos was activated for LA, and Panicratos is a swell hero also.


Timing issue: Now, this is the nitpick of the day, for sure! Namely, some heroes give information about the timeline of events, which when correlated with the age of said heroes allows one to time the length of the Middle Age.

You see, if you know that an event happens at the Early Age, the most generous assumption is that it happens at the end of the age. And if the hero that was involved in the event exists on the Late Age, and we take the most generous assumption that it's the beginning of the Late Age, the hero's age minus how old he was at the time of the event tells us how long the Middle Age is at the most. Here are the culprits I noticed from Arcos to Pangaea in the list:

Ekishnugal is the Founder of C'tissian kingdom, which has been founded already by the time of the Early Age. Yet, he's only under 1000 years old, which when gotten on the Late Age implies that MA is at the most around 1000 years long.

Mictlan's King of Legends again times the Age, being one of the first kings of the empire, so obviously from the Early Age or before... This time the result is that MA is at most under 500 years long.

Chuzrael is the last demonbred slayer, so he's lived on from the Early Ages. Thus, MA is at most 225 years.

LA Ermor Heroes reference Ermor's fall, which is apparently something that's happened in EA. Thus, looking at f. ex. Caractor's Age we know that Middle Age is less than 200 years or so long.


The easy fix would be removing any references to earlier ages from the descriptions, but I doubt that's worthwhile, and this is best ignored
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  #2  
Old November 28th, 2006, 10:23 AM

Lion69 Lion69 is offline
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Default Re: worthy heroes mod version 1.4

I see that this mod downloads as a .rar file
how do i change this into a file that will work in the game?

thanks
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  #3  
Old November 28th, 2006, 12:39 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

winrar is a pack utility like winzip and in my opinion far superior.
Get it here:
http://www.zdnet.de/downloads/prg/7/...007677-wc.html
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  #4  
Old November 28th, 2006, 07:17 PM
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zepath zepath is offline
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Default Re: worthy heroes mod version 1.4

Turin, Late Ages T'ien Ch'i could use:

1. Great Khan (either a mounted combat beast with a standard and great leadership [Ghengis] or a very strong priest with some astral and a research bonus [Kubilai])

2. Marco Polo (an Ulmic or Manish hero with fair leadership, sailing, and at least a few low-level magic paths)

3. Zheng He (eunuch admiral with high leadership and some decent--for a hero--stats)
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  #5  
Old November 29th, 2006, 02:06 PM
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Wauthan Wauthan is offline
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Default Re: worthy heroes mod version 1.4

Thanks for a good mod Turin. The changes you've implemented meshes very well with my own custom heroes. Heh, your alterations are a lot more "realistic" then my own. In my own mods I've based the heroes on units I very rarely use, like the corpse construct or horsebrother for example.

Writing the description is always a lot more fun then finetuning the unit though.
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  #6  
Old November 29th, 2006, 02:12 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

Heh for me it´s the opposite, finetuning the unit is more fun than writing the description, because I feel it´s pretty hard to write an interesting noncheesy hero story in just a couple of sentences.

Do you mind if I take a look at your custom heroes to get some more ideas?
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  #7  
Old November 29th, 2006, 08:36 PM
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Default Re: worthy heroes mod version 1.4

I'll gladly post some of my not-quite-so-silly ideas. I'll just post the name and descriptions though, since my mod is balanced for singleplayer.

Legion - Corpse Construct
As the strength of steel shattered against the fury of the bloodless host desperation turned into madness. On a bloodsoaked anvil black steel was melded with the flesh and bones of a hundred slain warriors. Now this last Guardian of Ulm stands in silent vigil, still awaiting the call to battle that never came.

Maw of the Abyss - Shark
Beneath the sunlit waters of the bounding main lies a world of unimaginable splendor, and so human envy of the atlantean. But beneath this shimmering veil, in the unending dark, you'll find the myriad ivory reasons why the atlantean envies man a hundredfold more.

The Mistwrought Horror - Bogbeast
Few creatures are as foul as the Bog Beasts, and even undead are loathe to dwell near their putrid lairs. But still not even madmen could have imagined one of such rancor and virulence that not even Death would dare to touch it.

Son of the West/East/North/South Wind - Horsebrother
This mighty warrior is one of four legendary riders from the Horse Tribes. Much as the wind spirits they claim to be descended from each of them constantly seek to prove that their particular martial style is superior to that of the others.

Annoyingly enough many of my unit descriptions are way too long. Guess it's easy to get a bit carried away while modding this game.
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  #8  
Old December 6th, 2006, 12:05 PM

Jurri Jurri is offline
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Default Re: worthy heroes mod version 1.4

Here are some more observations on the heroes:

Agartha
---
EA: The multihero Olm seems to get more magics than the unique one. Is this intentional?

MA: I'd imagine a gargoyle or a crusher or a sentinel or some other construct would be a thematic and interesting hero. Also, how about a mage hero who had astral and earth, just to allow these fellas access to all kinds of constructs? Ogon would be in line with many other nations recycling their EA heroes, and he's supposedly extremely long-lived so it's not impossible to have him here as well.


Vanheim
---
I don't think Sölvis should be available in Middle and Late age... there's no war to wage with Helheim, after all.

There's no reason why the Svartalf heroes of Helheim wouldn't have a forge bonus like the Dwarf heroes of Vanheim.


Jotunheim
---
Tjatse should perhaps have a line in his description that explains what a Niefel Jarl is; then he wouldn't be so out of place in Middle or Late Age.


Yomi
---
Tsunekage could use a boost. Perhaps raise his stats to the level of Masatora and add recuperation.

There's something funky going on here: the Kabuto helmet seems only give 8 head protection despite the description's 16 on some of the samurai heroes. (Hashi Saburo, Ryutaro) Yukinaga, Masatora and Tsunekage seem to have the correct amount of head protection, though, which makes this pretty weird... In fact, lots of the other heroes also suffer from the halved head protection even with other headgear.

The Member of the Shadow League seems to use an inappropriate namelist.


Atlantis
---
How's about a Monster Fish hero for EA and MA? Would be fun! Or better yet, an Asp Turtle for EA and MA; then a Leviathan in LA.

EA: Commander of the Living Pillars have 150 resistances, which isn't quite in line.

LA: the Kivigtok: references to Sialuk, despite seemingly random name.


R'lyeh
---
EA: The Elder Polyphal Mother doesn't really give the nation anything. They have recruitable mages of this caliber, and being immobile this one would need something really good to make it worth it, especially since it can't even cast teleport without an item.

MA: Given Auluudh's description, a multihero Aboleth would be a possibility. (Maybe go with the smaller Aboleth from EA instead of the Mind Lord, to not go overboard.) The Visitor could also make for a multihero. As would a Void Spectre, a herald of what's to come.

LA: Is Auluudh really appropriate here?


Oceania
---
How about an amphibious Triton King hero? He'd be called a Merking, I suppose, if he was the king of the Mermen. This would need new graphics, though, seeing how mermen have fish tails in the water.


Marignon
---
The Witch Hunter General has holy 4, which is what I think he had in Dom2 also... Be it as it may, holy 3 would be probably more appropriate, since the Cardinal is supposedly the most powerful priest of Marignon.
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  #9  
Old December 9th, 2006, 09:11 PM
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HoneyBadger HoneyBadger is offline
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Default Re: worthy heroes mod version 1.4

I was just thinking of ideas for some Niefel heroes for early age:

Thrudgelmir (spelled with an accent ' above the u), which means "strength-yeller" is one of the first generation of Niefel giants. Unlike most Jotun, he was born with 6 heads and is considered by some to have been the forefather of the trollish race. Because of these attributes, I would suggest he have 3 head slots (because 6 is a little extreme), 5% regeneration, an unusually long lifespan for a Niefel but still older, and possibly added strength/fear +0 or the roar experience ability, but I don't think that can be modded at this time. He might also be unusually small for a Niefel giant (size 4).

Also, for multihero, Tjatse wasn't the only giant who could shapeshift, some giants could change into giant eagles, while others could change into giant otters, which would make them amphibious.
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  #10  
Old December 11th, 2006, 09:02 PM

Turin Turin is offline
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Default Re: worthy heroes mod version 1.4

New Version is uploaded in the first post of the thread. I have attached Version 1.5 here, if you need it for some reason.
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File Type: rar 478384-heroes1_5.rar (22.1 KB, 97 views)
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