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Old November 27th, 2006, 06:19 PM
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Twan Twan is offline
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Default Re: The problem of low hit points on humans

Ewierl : (longely explained in other messages of the thread, the question is how to boost heroes and I support an use of D&Dian hp for them it's why there is a "here" in the sentence and why I've also suggested to be logical and to give them a way to avoid afflictions as their extra hp wouldn't be "real hp" but hero points ; muscle can't give a sufficient number of "real" hp to make humans heroes worth to give them gear IMO).
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Old November 27th, 2006, 06:43 PM

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Default Re: The problem of low hit points on humans

For the people who can´t accept a bit higher hp for heros:

Consider this:
a run of the mill human unit has 10 hp.

The most skilled recruitable human fighters already have 15+hp(Emerald Lord,Warrior Chiefs, Boar Lord etc). So clearly skilled fighters can gain more than the ordinary amount of hps. Why does it break immersion then if Hero units, i. e. the best of the best have ~20 hp?
After all it would be only the logical progression from
standard soldier---->elite soldier---->Hero
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