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November 27th, 2006, 08:15 PM
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Sergeant
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Join Date: Jan 2006
Posts: 216
Thanks: 0
Thanked 9 Times in 2 Posts
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Re: The Modder\'s Wishlist
I agree with UnispiredName. A command that allows the "Call Allies" ability (#callally <monster nbr> <quantity>) and/or a command that allows the commander to randomly attract allies each month like a vampire lord (#randomally <monster nbr> <% chance/month>) would be great. Also a command that would allow a nation to randomly attract certain creatures in its provinces that have a favorable dominion (Pangaea, Ermor) would open up a lot of things...
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November 27th, 2006, 09:13 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
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Re: The Modder\'s Wishlist
It also might come in handy to be able to add our own 'attack' sound effects.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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November 28th, 2006, 05:38 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: The Modder\'s Wishlist
This is probably obvious, but I´d really like to be able to change the cost of temples/labs and castles with mod commands.
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November 28th, 2006, 06:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Modder\'s Wishlist
Quote:
Turin said:
This is probably obvious, but I´d really like to be able to change the cost of temples/labs and castles with mod commands.
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In order of importance:
Temples and labs: gold required
Castles gold requirement, time requirement, layout
Perhaps time requirement for temples/labs.
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November 28th, 2006, 10:36 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: The Modder\'s Wishlist
I'd like to be able to change the names of, and mod in additional, magic paths (with new bless effects), sorcery schools, and gem-types (and graphics).
__________________
You've sailed off the edge of the map--here there be badgers!
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November 29th, 2006, 06:44 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The Modder\'s Wishlist
Shift+I should work for spells, forts and magic sites. It should show at least their ID number. For spells, perhaps it could also show the variables we can mod now; this would allow for some trial&error changes in spells. E.g., comparing Bless and Anathema etc to find out how to limit spells to only affect sacred units.
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