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Old October 13th, 2002, 04:05 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by Andr&eacutes Lescano:
I didn't know about the 0 damage thing, but most components have the same tonnage and tonnage structure, I see no problem in adding them.
Also your mechanized troops and weapons look terribly small and weak when compared to standard techs. Do we want all troops to be tiny and weak?
I scaled them so that the AT-AT was as large as a SE IV large troop (20 kt). This equates things at the top end, but perhaps the other SW vehicles do become 'tiny and weak' as a result. Maybe the AT-AT should be 30kt ?

As for weapons, I started with the bLaster pistol having a damage of 1 and 'built up' from there. If you want SW troop weapons to be comparable to SE IV troop weapons, all of their damage values will have to be multiplied by about 2.5.

As a note of interest, 100 light infantry with bLaster pistols (in two waves of 50) were able to defeat 3 planetary militia with 40% losses in my playtest game.
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