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  #1  
Old October 16th, 2002, 01:41 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by jimbob:

Because the Star Trek Empire is a racial trait, it would be okay for it to have some advantages over the SEIV generic game.
And what's the Star Trek Empire anyway??? The Romulans?? The Klingon???

Anyway most racial traits cost 0 and must be choosen in order to play the right race.
When you choose "Star Wars" and "Imperial Technologies", you MUST NOT choose "Standard SE4".
Choosing a bad combination will lead to unexpected results and will most like be considered cheating.
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  #2  
Old October 17th, 2002, 12:13 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Because the Star Trek Empire is a racial trait, it would be okay for it to have some advantages over the SEIV generic game.
Duh.... Me not speak so good.
You probably guessed that I meant the Empire from Star Wars. I will adopt the term "Imperial" to avoid such confusion.

Anyway, as you likely also guessed, I simply meant that if making larger units seemed to throw off game balance, one could quite easily just bump up the racial trait cost a bit. If you want these to stay at zero however (for asthetic's sake for example) then just ignore my babblings.

[ October 16, 2002, 23:31: Message edited by: jimbob ]
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Old October 17th, 2002, 06:07 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Sorry, long time no speak here. What all can I distill from the B5 mod for y'all?
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Old October 17th, 2002, 06:15 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Quote:
Originally posted by Val:
Sorry, long time no speak here. What all can I distill from the B5 mod for y'all?
Probably the whole thing.
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Old October 17th, 2002, 06:39 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You Vorlons crack me up
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Old October 17th, 2002, 06:45 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The Vorlons were banished from the StarWars galaxy becaused ther dared to speak more like a fortune cookie than Yoda.

I'll take a look at Last Version of the B5 mod and see, but yeah I'd like to add most of it
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Old October 17th, 2002, 06:48 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I can barely wait to see how Fyron roleplays them in the PBW game, it's a challenge to be that vague.
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