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October 16th, 2002, 01:41 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by jimbob:
Because the Star Trek Empire is a racial trait, it would be okay for it to have some advantages over the SEIV generic game.
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And what's the Star Trek Empire anyway??? The Romulans?? The Klingon???
Anyway most racial traits cost 0 and must be choosen in order to play the right race.
When you choose "Star Wars" and "Imperial Technologies", you MUST NOT choose "Standard SE4".
Choosing a bad combination will lead to unexpected results and will most like be considered cheating.
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October 17th, 2002, 12:13 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Because the Star Trek Empire is a racial trait, it would be okay for it to have some advantages over the SEIV generic game.
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Duh.... Me not speak so good.
You probably guessed that I meant the Empire from Star Wars. I will adopt the term "Imperial" to avoid such confusion.
Anyway, as you likely also guessed, I simply meant that if making larger units seemed to throw off game balance, one could quite easily just bump up the racial trait cost a bit. If you want these to stay at zero however (for asthetic's sake for example) then just ignore my babblings.
[ October 16, 2002, 23:31: Message edited by: jimbob ]
__________________
Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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October 17th, 2002, 06:07 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Sorry, long time no speak here. What all can I distill from the B5 mod for y'all?
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October 17th, 2002, 06:15 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by Val:
Sorry, long time no speak here. What all can I distill from the B5 mod for y'all?
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Probably the whole thing. 
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October 17th, 2002, 06:39 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You Vorlons crack me up 
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October 17th, 2002, 06:45 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
The Vorlons were banished from the StarWars galaxy becaused ther dared to speak more like a fortune cookie than Yoda.
I'll take a look at Last Version of the B5 mod and see, but yeah I'd like to add most of it 
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October 17th, 2002, 06:48 AM
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Major
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Join Date: Oct 2001
Location: Lansdale, PA
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I can barely wait to see how Fyron roleplays them in the PBW game, it's a challenge to be that vague.
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