|
|
|
 |

October 18th, 2002, 12:03 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

October 18th, 2002, 10:47 PM
|
Major
|
|
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Yeah, it is a bit daunting... It has certainly grown from the original mini-mod a year ago.
|

October 18th, 2002, 11:08 PM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
And BTW do NOT try to print it out
*Da path whistles non-chalantly as he shoves all that paper into the waste bin*
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

October 19th, 2002, 01:21 AM
|
 |
Private
|
|
Join Date: Oct 2002
Location: Chicago, IL
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I have a stupid question.
I have tried to play the Babylon 5 Mod, but I get multiple errors during startup.
Which of the files do I need to install and in what order. I am anxious to play.
Thanks!
[ October 19, 2002, 00:23: Message edited by: Morgoth ]
__________________
-Glenn Wilson
|

October 19th, 2002, 01:33 AM
|
 |
Major General
|
|
Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Morgoth: Did you play it in Gold?
the "official" Version is non-gold atm. PDF did a Gold Version in June which is posted for d/l in the SE IV data/sound forum. You can make non-gold AI conform to Gold by modifying the AI_fleet and AI_setting files.
http://www.shrapnelgames.com/cgi-bin...0;t=000002;p=3
Look for the flaming head (June 4th)
[ October 19, 2002, 00:39: Message edited by: pathfinder ]
__________________
L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
|

October 19th, 2002, 02:23 AM
|
 |
Private
|
|
Join Date: Oct 2002
Location: Chicago, IL
Posts: 2
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Thanks!
Now all I have to do is fix Lescano's Mod 
__________________
-Glenn Wilson
|

October 19th, 2002, 05:27 AM
|
Major
|
|
Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Star Wars Mod - II (Sci-Fi Xover Mod)
To make it gold compatible you have to edit not only the AI but also data files.
For example picture lines in vehiclesizes.txt and Vehicle Type/Weapon Target in components.txt
(there are hundreds of other details like these but I cant remember them all, check DataFileHistory.txt)
But mine is still incomplete but I'm using Last gold patch.
If there is enough demand we may want to downgrade it for 1.49 once it's more or less finished.
[ October 19, 2002, 04:42: Message edited by: Andrés Lescano ]
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|