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November 28th, 2006, 11:44 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 26
Turn 26 is out.
Deadline is Thursday at 9pm Boston time.
Pasha
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November 29th, 2006, 12:16 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
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Re: Turn 26
Anybody want to tell the story of the weird battle?
We Atlanteans were too busy looking at the bottoms of icebergs to notice...
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November 29th, 2006, 01:30 PM
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Second Lieutenant
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Join Date: Sep 2004
Location: Zürich, Switzerland
Posts: 418
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Re: Turn 26
Yea - please anybody give me a nice battle report!
__________________
There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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November 29th, 2006, 01:41 PM
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Sergeant
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Join Date: Aug 2006
Location: Helsinki, Finland
Posts: 272
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Re: Turn 26
Here's one report for you: the so-called Society of Learned & Pious Necromancers is no more. Those pretentious old fools greatly overestimated their power, now their corpses rot in the field and their minds have been harvested to serve the empire of R'lyeh. With those stubborn geezers gone, we expect the remaining Agarthan armies to surrender shortly.
__________________
We can't stop here. This is bog beast country!
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November 29th, 2006, 03:10 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: Turn 26
battle report for the details hungry crowds.
Ermor side:
14 crystal mages, *lots* of cheap undead spam commanders and units, a contingent of unholy knights, some lictors and many longdead velites, triarius etc.
Patala side,
2 nagini and 6 nagarishi, 7 gurus and yogis, 3f 3a 1w 3e 3d ghost king, few archer units (markata, atavi, bandar) and vanara swordmen.
first round,
Patala: gurus, yogis mind duel and kill a few crystal mages.
Second round,
Patala: mass blade winds (effect is not that great).
Ermor: legions of steel, Gifts from heaven and blade wind in return.
next rounds are more or less the same.
unholy knights break through the gates, massacre some summond elementals and attack the ghost king which is fully buffed and isn't much impressed with the attack.
And then some gifts from heaven hit some units and commanders of Patala and cause Patala's units to route.
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November 29th, 2006, 07:51 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: Turn 26
Quote:
okiN said:
Here's one report for you: the so-called Society of Learned & Pious Necromancers is no more.
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We beg to differ. Two members still constitutes a society.
We admit to hoping our reinforcements would arrive before the oppressor's, but alas, they did not.
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November 30th, 2006, 03:32 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Turn 26
Ctis has a laaaaaaaaaaaaaaaarge army, you could almost call this army ermorian.
I wonder if they have supply problems 
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November 30th, 2006, 04:15 PM
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Captain
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Join Date: May 2004
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Re: Turn 26
I bet they have the same amount of supply problems as you do income problems  It's the New Economy!
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December 3rd, 2006, 02:16 PM
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Private
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Join Date: May 2006
Location: Tavastland, Finland
Posts: 23
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Re: Turn 26
Quote:
Boron said:
I wonder if they have supply problems
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My lizards are very strong minded and won't be troubled if they lack such an overrated thing like supply. You will be a tough nut to break, but I shall bring your castles down even if it requires siege ramps composed of my pawns' corpses. (Please don't raise them)
Your plan is too obvious and I don't know why your neighbours haven't realized it yet. You just sit there in your not-so-fancy castles gaining gems, research levels and those damn crystal mages and then BLAM! (Someone might falsely interpret this as a desperate cry for help) 
__________________
Don't ask about the name. It is a weird outcome of several hours of thinking. It's finnish anyway.
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