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November 30th, 2006, 03:24 AM
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Captain
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Join Date: Feb 2005
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Re: Tip of The Day--Make Your Monster Face Left
Sizes of canvas other than 64x64 and 128x128 might lead to loss of sharpness in game. I had this problem with a unit in Horror mod. This loss of sharpness might be useful for certain units. But if you want your units to be sharp be careful when you resize. Also, you can have canvas size larger than 128x128.
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November 30th, 2006, 05:40 PM
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Sergeant
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Re: Tip of The Day--Make Your Monster Face Left
Good tips. I think the larger the icon the better the image too, not just for canvas but the image itself.
I wonder how much it matters having outsize units? I bet it makes the battlefields a horror. if all units are 128x128, then the size 1 units would be really crowding eachother (not a problem with transparent canvases that are 128x128, I am talking the actual unit sprite).
I will check.
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December 1st, 2006, 11:07 PM
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Sergeant
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Tip of The Day--The Lazy Man\'s Sprite2
If you are too lazy to make your new evil demonic SantaKnight have a two image sword movement, then here are some easy ways to get the two primary benefits of a second sprite: aesthetic, and to see which unit is doing what on the battlefield.
1. Open your first sprite in The Gimp (SantaKnight1.tga in this example).
2. Script-Fu-->Alpha to Logo-->Alien Glow accept the defaults. Now SantaKnight is a Green Glowing Action Enigma, easily discernible from the non-active units, and startlingly aesthetic. Beautiful even. Good for SantaKnight, because he is a demon from the Green Dimension, but only reveals himself in the depths of combat.
3. File-->Save As-->santaknight2.tga
2a. Alternative. Script-Fu-->Alpha To Logo-->Frosty, good for jotuns, or nords, or van, or any really cool race.
2b. Glowing Hot--good for hot races, radiating races, abyssian types.
2c. Neon is pretty snarky.
2d. Particle Trace is cool for mage types who might be casting spells.
2e. For Warriors, try this: Filters-->Blur-->Motion Blur. You cannot beat Motion Blur for lazy but effective #spr2 images for warriors.
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--Uh-Nu-Buh, Fire/Death
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December 3rd, 2006, 08:46 PM
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Sergeant
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Requests?
I can't think of anything else to put in this tutorial. If anybody has any requests, let me know.
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--Uh-Nu-Buh, Fire/Death
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December 23rd, 2006, 08:18 AM
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Major General
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Join Date: Jan 2004
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Re: Requests?
How to make alpha channels in PS would be good 
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December 23rd, 2006, 08:41 AM
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Major General
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Join Date: Jan 2004
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Re: Requests?
wtf am i doing wrong !?
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December 23rd, 2006, 09:23 AM
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Second Lieutenant
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Join Date: Oct 2006
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Re: Requests?
Another way to make the second sprite for melee units is just to move lightly the unit on the canva to the right. It should give the impression the unit is moving forward to attack.
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December 23rd, 2006, 09:58 AM
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Sergeant
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Re: Requests?
Quote:
Ragnarok-X said:
wtf am i doing wrong !?
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What is the problem? I'll try to help if you give details--error message, whatever.
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--Uh-Nu-Buh, Fire/Death
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