Re: New Mod: Babylon 5 Shadowfall
Aight, I might throw it up on here, but I'll check with Psientist first. I just feel like I'd be stepping on somebody else's toes if I released an updated version of their mod. Also with the release of v1.2 I'll need to update the files in the gamedata folder.
Other changes made and/ or planned:
* Starfuries! Already got it in, just trying to tweak the gameplay. In my first simulator runs they were getting creamed by raiders and something about that just didn't seem right.
* Might take a stab at adding jumpgates in game, although in a rather cheap way. Psientist tried before but I think he abandoned the idea.
* A couple of ideas I've got floating around that will hopefully take advantage of v1.2 features.
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Graeme out.
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