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Old November 30th, 2006, 04:23 PM
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Default Transformation, Twiceborn

Should be noted that Transformation has the risk of causing death, and is irreversible... and to lose a misc item, you'd have to transform into something with no miscellaneous slots -- might be impossible as these are quite rare (Vastness comes to mind, but you can't transform into a Vastness AFAIK).

If you go with the Twiceborn route, try to die with a way that doesn't cause afflictions. You keep whatever afflictions you had when you become a Wight Mage (also an irreversible transformation).

Heh. Used to be that a dirt-cheap R'lyeh Void Lurker with Death, Water and Astral could cast Twiceborn, teleport onto a land province, "drown" since it's aquatic, respawn as a Wight Mage in R'lyeh, and survive because of the water magic. Now, merely having water magic doesn't let you breathe underwater, and Wight Mages are land-only.
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