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  #11  
Old November 25th, 2006, 09:02 PM
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Default Re: A bit frustrated

If you dont know how to expand a canvas, create new one with sizes 128x128, then post your image on it. You dont need to resize your image.
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  #12  
Old November 25th, 2006, 10:49 PM
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Default Re: A bit frustrated

If you were talking to me, I do most of my sprite art in MSPaint and then transfer it to Photoshop for TGA-ing. If you weren't, sorry.
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  #13  
Old November 26th, 2006, 12:48 AM
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Default Re: A bit frustrated

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If you were talking to me, I do most of my sprite art in MSPaint and then transfer it to Photoshop for TGA-ing.
I'm sorry I dont understand your reply. If you know how to copy/paste, the program you use shouldnt be an issue.
I'm not trying to be rude. If I sound like I am then I'm sorry again, that was not my intention.
The canvas I was talking about is a new blank (preferably pure black) image with sizes 128x128, on which you paste the image you have created.
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  #14  
Old November 26th, 2006, 01:42 AM
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Default Re: A bit frustrated

Ah, I thought by 'canvas' you were referring to some tool you'd find in photoshop or GIMP, not just the area you draw on. Sorry, I wasn't thinking.

At any rate, I prefer drawing really small things pixel-by-pixel. I'm not half-bad at it, and I find it sort of enjoyable. Incidentally, that's why I use Paint more often than photoshop.
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  #15  
Old November 29th, 2006, 05:27 PM
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Default Re: A bit frustrated

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Uh-Nu-Buh said:
If you make the figure in the sprite the correct size, and the rest of the canvas transparent, then you can't go wrong with 128X128 as Amos has said.

Be interesting to experiment with though.
Has anyone tested if 256X256 works? For something of extreme height.
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  #16  
Old December 1st, 2006, 09:32 AM
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Default Re: A bit frustrated

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picture size: 32x53 pixel

.. bad tga ...
The bad tga is from an incorrect conversion. Its not because of incorrect size. He probably tried to convert gif into tga.
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