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May 30th, 2003, 09:45 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Information on ship-mounted bLaster cannon is scarce and conflicting. The first Version of the Z95 was supposed to be armed with 'two triple bLasters', which according to most sources had less range and power than the laser cannon common to later fighters.
The B-Wing is supposed to carry 'two auto-bLasters', among other weapons. I had a hard time finding any info at all on these weapons, but eventually interpreted them to be a weapon with longer range but less damage than fighter-sized lasers (I don't remember how much of this came from my sources and how much was my interpretation, but it explains why an otherwise modern craft would carry an outdated weapon).
I agree with you that bLasters and lasers are the same tech or very similar, maybe we could have BC I with no tech requirements and BC II with Physics I to serve as 'pre-tech' for lasers. Or just forget about them and go with slugthrowers.
Regarding pulse weapons, they sound like they belong to the Early Republic era. We could give them to the Sith and the Republic races, when we get to them.
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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May 31st, 2003, 01:50 AM
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Major
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I think it's just a matter of brand names, specially when refering to medium sized weapons such as the ones used in fighters and large ground vehicles.
Almost every ship component (or whole ship, or other piece of equipment for that matter) is most times listed including the producer company and model. That makes companies use their imagination when naming them.
Some are just called bLasters evoking the hand weapons the user is likely familiar with and some called lasers evoking the larger capital ship weapons.
The B-wing has somekind of continuous low-power laser used as targetting mechanism. I think the auto-bLasters are the "normal firing" laser weapons.
Yes Z-95 had two sets of three smaller bLaster later replaced by a larger laser cannon each.
Perhaps fighter bLaster/lasers should grow in size with better techs, but we don't have space to have 1/3 kt bLasters and later 1 kt lasers, and 1 kt and 3 kt does not sound consistent with fighter sizes.
You're right, pulse-wave weapons are from the TOTJ era and should be reserved for the Sith, early Old Republic, Tetans, Onderonians (Iziz and beast riders?) ect.
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June 2nd, 2003, 03:32 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
OK, 'auto-bLasters' could be a name for a certain kind or brand of laser weapon. Your explanation makes sense (especially because the terms 'laser' and 'bLaster' are used interchangeably for medium-sized weapons.
Regarding 'triple bLasters', I suggest using bLaster cannon as 'pre-tech' for lasers, with capital ship and fighter-sized Versions. The fighter-sized Versions would be the 'bLaster', 'double bLaster' and 'triple bLaster' (instead of BC I, II and III), all 1 kt in size but with increasing damage.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 16th, 2003, 11:41 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres, how is everything coming along ? There's help available if you want it (but you know that already).
Just a few more thoughts from reading your spreadsheets :
- 'Imperializator' sounds like a temporary name for the Imperial colony module. I suggest we use 'Imperial colonial expedition' instead (unless someone has a better idea).
- Is there any particular reason why you believe the Imperial colonization modules should cost less than SEIV standard and the Rebel modules more ? (just curious about this one).
- As long as we are dealing with pre-defined homeworld types (rock oxygen for all human SW races) we could make the gas and ice colony modules more expensive than rock modules, both for the Empire and the Rebels (although the Rebel ice module could be cheaper than the Imperial Version and only slightly more expensive than the Rebel rock colony module - this IMO is better than making the Rebels an ice-planet race).
- Also... Jimbob suggested we add pirate and nomad race types from the P&N mod. How would you feel about this ? I know the Black Sun would make a great pirate race, but I know nothing about P&N.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 16th, 2003, 11:48 PM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Just two more points (I feel it's too early for them right now, but I don't want to forget them either) :
- The Trade Federation should more properly be called the Separatists now. Their shipset can include Count Dooku's yacht, the Techno-Union landing ships and maybe some other ships from Ep II (Firespray-class massive fighters ?)
- I feel the Old Republic can be made into a separate race from the Empire. They would be the only race to have full Jedi (i.e., light side) powers.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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June 16th, 2003, 11:59 PM
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First Lieutenant
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
For the now ex-trade federation, should they have the racial tech "mechanoid"? Admittedly there are actual biological beings running the show, but the vast majority of the funtioning members of their "society" are mechanical. Then we could add in some nifty benefits beyond "immune to plagues".
Now, that's all said having not had the time to play the game yet. If this has already been done, sorry bout wasting the bandwidth 
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Jimbob
The best way to have a good idea is to have lots of ideas.
-Linus Pauling
Take away paradox from the thinker and you have a professor.
-Søren Kierkegaard
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June 17th, 2003, 01:49 AM
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Captain
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Andres, take a look at the new scenario / mod forum, I just posted some bLaster images there (pistol, two rifles and heavy repeating bLaster). Couldn't set the background to black as it totally ruined the shadows / highlights, but some of the more talented graphics people around here may be able to fix that. I can also post the small (36 x 36) Versions if you want, on those the black background worked OK.
I would like to use the really long bLasters the sandtroopers on Tatooine carried as the light repeating bLaster, but I couldn't find a good image.
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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