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  #1  
Old June 23rd, 2003, 12:45 AM

Phoenix-D Phoenix-D is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Makes sense, heh. Does the mod use custom pictures, backgrounds or such? You might try posting the save game (and the name of the quadrent type you used in setup) so we have a better idea just what system it is.
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Old June 23rd, 2003, 12:56 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I actually saw the system a second before I got the error this Last time, and I think I have pinned it down to a 84 part system starting like this. I'm going to trim that system down to fewer elements and see if that fixes it.

Name := Newly Forming
Description := A newly forming star system.
System Physical Type := Normal
Background Bitmap := Starmap.bmp
Empires Can Start In := FALSE
Mask Background Objs := TRUE
Non-Tiled Center Pic := FALSE
Number of Abilities := 0
WP Stellar Abil Type := Unstable Warp Point
Number of System Objs := 84
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  #3  
Old June 23rd, 2003, 01:20 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

It didnt' end the problem by shortening that system.

But I did notice you have nebulae bmps specified in the systems file for 1 through 15, even though the pictures I have only go from nebulae1 to nebulae5. I checked the image mod too, didn't see any system pictures. So even if that isn't the main problem you have 10 extra bmps that can't be found.
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Old June 23rd, 2003, 01:24 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

The image mod doesn't do system background pictures..just planet, component, combat and facility pics.

Try yanking that out entirely and see what happens.
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Old June 23rd, 2003, 02:05 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Oops, I have forgotten to include the picture/system dir into the corepics zip.
They're actually from the FQM deluxe.
Sorry but I don't have time to upload a large file right now.

I think I have finally found the error.
It was in sectortypes. When I had removed all odd color warp points I had also accidentally removed the only warp point with the setting "Unusual := FALSE".
Sicein systemtypes all systems have "WP Stellar Abil Type := Unstable Warp Point"
it is very unusual to find a non-unsusual wp. I think the only ones may be added due to the all systems must be connected option.
The map generated somekind of null warp poit that made the game crash if you started or warped into a system with one of them.

Alsom made some corrections to races that were not picking the "standard se4" racial trait.

Go to the link I had posted before and re-download the data zip.

[ June 23, 2003, 13:15: Message edited by: Andres ]
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  #6  
Old June 24th, 2003, 08:41 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

June 15 : Captain Kwok's HD (with the Star Trek Mod) dies.

June 24 : Pathfinder's computer (with the B5 Mod) fries.

June 25 : SJ's computer (with the P&N mod) refuses to boot.

Andres, back up your hard drive RIGHT NOW !!!

PS - I downloaded the files Sunday night and updated the data files, unzipped and set up the mod directory Last night. I'll try to actually play it today.

Edit : Andres, if I could give you another 5 stars, I would ! This mod is incredibly cool ! So far, the only 'strange' thing I noticed is that the Empire can research Superlasers right from the start. Also, a nitpick : some of the engines' descriptions read "generates 1 standard thrusts", that should be 'thrust'.

Keep up the good work !

[ June 26, 2003, 12:39: Message edited by: Chief Engineer Erax ]
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Old June 26th, 2003, 07:10 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Andres, should I go and ask Atrocities and Kwok for permission to use their Star Trek mods' files when we move on to the Crossover project ? I could also ask SJ if we can borrow some concepts from his Pirates & Nomads mod (like I said before, the Black Sun would make a great P&N-style pirate race).
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