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  #1  
Old December 2nd, 2006, 04:43 PM

quantum_mechani quantum_mechani is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Quote:
jeffr said:
I looked in the cb mod .dm file and I see these Scale mod commands. I can guess a bit, but what exactly do these mean?

#turmoilincome 5
#luckevents 7
#misfortune 15
#deathdeath 3
#slothresources 15

#eventisrare 20
All the scale changes are apparent when adjusting scales in pretender design. The only thing that would not show up is the last command, #eventisrare 20, which slightly increases the chance of a random event being one of the rarer kind.
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Old December 3rd, 2006, 03:54 PM

Evilhomer Evilhomer is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

Perfect ! My eyeless Void lord will rule suppreme =), to bad i dont get no eye poking cavalery =/
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  #3  
Old December 3rd, 2006, 05:04 PM
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Tyrant Tyrant is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

I'm going to drop out of this one, so Ermor is open again.
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Old December 3rd, 2006, 05:39 PM

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Default Re: Concepts of Creation: Conceptual Balance (sign

QM will be fixing the warhorse hoof/gladiator bug before game start. Everyone will have to re-download the mod, but you won't have to re-upload pretenders. Re-downloading the mod is probably going to be a fairly common occurrence.

Arralen: If you still want to play, you don't strictly need the CD to set up 3.01. Talk to me on IRC about how. Or you can play with 3.03, it will work fine.
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