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December 2nd, 2006, 07:26 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Conceptual Balance Mod 0.92
Changing the skills of the gladiator weapon number will have to happen at some point. It is better than changing the warhorse hoof number since there are lots of units with that and only one with the gladiator attack. But if it can happen to all units with warhorse hoof attack instead, depending on who knows what, then it needs to be fixed sooner rather than later.
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December 2nd, 2006, 08:18 PM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Conceptual Balance Mod 0.92
I asked quantum to change his mod, because he needed to release a new version anyway and the needed effort is pretty much zero if you just do a simple find and replace for 770 to 760 or whatever. Seems he hasnīt done so.
So I donīt really feel like releasing a new version of my mod just to fit qmīs, especially since qm still hasnīt even made a list of newmonsters/weapons he has used in his mod.
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December 6th, 2006, 05:55 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Conceptual Balance Mod 0.92
Code:
#newweapon 768
#name "Crude Shortbow"
#newweapon 710
#name "Warhorse Hoof"
#newweapon 769
#name "Druid Blessed Axe"
#newmonster 2890
#newmonster 2892
#newmonster 2891
#newmonster 2877
#newmonster 2893
#newmonster 2894
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December 15th, 2006, 04:41 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Conceptual Balance Mod 0.92
Any news ?
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December 15th, 2006, 05:17 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 0.92
Conflict with worthy hero mod resloved.
I've been uploading new beta versions of the mod here and getting feedback about them from people on the dominions IRC channel. In a several weeks/months I plan to release version 1.00 with a readme file.
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December 15th, 2006, 06:20 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Conceptual Balance Mod 0.92
So, will the version you have attached in post #1 work with the hero mod ? Because im using the hero mod as well 
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December 15th, 2006, 06:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod 0.92
Quote:
Ragnarok-X said:
So, will the version you have attached in post #1 work with the hero mod ? Because im using the hero mod as well
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Yes, the version attached to post #1 in this thread will work with worthy heroes.
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