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December 2nd, 2006, 07:34 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Caelum Battlefield Magic Broken
Comparing this to another nation is irrelevant? Caelum's battlemagic still wont work, regardless of whatever problems any other nation still might have. Except perhaps that its more important here because Caelum's troops are garbage. Without thier battlefield magic, how can they possibly compete?
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December 2nd, 2006, 07:38 PM
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First Lieutenant
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Re: Caelum Battlefield Magic Broken
Caelum still has their raiding ability which was always their greatest strength.
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December 2nd, 2006, 08:40 PM
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General
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Re: Caelum Battlefield Magic Broken
Quote:
alexti said:
Caelum still has their raiding ability which was always their greatest strength.
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Caelums greatest strength was, and still is, its magic (tho that magic power is sorely weakened now). Ability to raid is average at best. The best nations for raiding are Pan (centaurs + satyrs) or Van (Vans), no question.
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December 2nd, 2006, 09:34 PM
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First Lieutenant
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Re: Caelum Battlefield Magic Broken
Quote:
Ironhawk said:
Quote:
alexti said:
Caelum still has their raiding ability which was always their greatest strength.
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Caelums greatest strength was, and still is, its magic (tho that magic power is sorely weakened now). Ability to raid is average at best. The best nations for raiding are Pan (centaurs + satyrs) or Van (Vans), no question.
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I very much disagree. Ability to destroy enemy's economy (gold and gem) was always the critical point in any but very short game. Pans and Vans have stronger raiders but they just don't have sufficient mobility and number of raiding parties. While Caelum can easily field 15-20 raiding parties, other nations are still in single digits. True, in Dom2 Caelum also had stronger magic, but it wasn't their magic that was winning the games. I still remember losing the agme vs Caelum even though my armies were ruling the battlefields. I've defeated Caelumian opponent several times (and it must have hurted, he was losing air queens and ice devils in those battles), but eventuall he has worn me out with his raids, got better gold and gem income and pretty much decided the game.
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December 2nd, 2006, 09:44 PM
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Sergeant
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Re: Caelum Battlefield Magic Broken
Have some sympathy for Man.  Crones are capital only, and Mothers can't do much in battle besides Eagle Eyes, Swarm, Poison/Sleep Cloud, and berserking. Oh, and lightning bolts, but 1 guy/turn is not going to make much difference.
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December 3rd, 2006, 10:41 AM
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Major General
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Re: Caelum Battlefield Magic Broken
Quote:
Mind Elemental said:
Have some sympathy for Man. Crones are capital only, and Mothers can't do much in battle besides Eagle Eyes, Swarm, Poison/Sleep Cloud, and berserking. Oh, and lightning bolts, but 1 guy/turn is not going to make much difference.
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Recruiting those crones, will give you a N5 crone and a A4 crone, eventually. When you consider what magic items/spells that gives you access too, its very powerful. Good job they are capital only.
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December 2nd, 2006, 07:42 PM
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Major
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Re: Caelum Battlefield Magic Broken
Quote:
Ironhawk said:
Comparing this to another nation is irrelevant? Caelum's battlemagic still wont work, regardless of whatever problems any other nation still might have. Except perhaps that its more important here because Caelum's troops are garbage. Without thier battlefield magic, how can they possibly compete?
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Haha I was just having a quip at your posts expense. I haven't payed Caelum to a significant enough degree yet to judge.
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December 2nd, 2006, 08:14 PM
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Major General
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Disagree...
I don't agree, air magic still rocks, I have effectively destroyed Ermor with 20 or so A2 mages. Give each a air gem, bang 20 thunderstrikes, then 4 lightning bolts each, for 80 lightning bolts then retreat. Gather the lot again, rinse repeat.
For added fun put cloud trapzing in the mix... 
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December 2nd, 2006, 08:41 PM
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General
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Re: Disagree...
Quote:
Meglobob said:
I don't agree, air magic still rocks, I have effectively destroyed Ermor with 20 or so A2 mages.
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Basically you have proven my point: In order to get any bang for the buck out of air mages you need to bring a ridiculous amount of them to a battle.
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December 2nd, 2006, 09:07 PM
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National Security Advisor
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Re: Disagree...
Quote:
Ironhawk said:
Quote:
Meglobob said:
I don't agree, air magic still rocks, I have effectively destroyed Ermor with 20 or so A2 mages.
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Basically you have proven my point: In order to get any bang for the buck out of air mages you need to bring a ridiculous amount of them to a battle.
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That 20 Air mages with gems is enough doesn't mean that fewer wouldn't be.
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