.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 2nd, 2006, 09:17 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Disagree...

Thunderstrike is powerful... agaisnt 3 units. Which is all you can hit with AoE 1. And with 50 fatigue you wont be casting it that much.

Hurricane is a good spell and I will likely use it - but it has nothing to do with battlefield magic.

You make some good points, but none of it addresses the fact that air magic is weak in dom3. And particularly so for Caelum since it relies on it so heavily and its troops are on average worse than normal (supposedly a trade off for flying).
Reply With Quote
  #2  
Old December 2nd, 2006, 09:19 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Disagree...

It also sends a shockwave to the surounding squares.. which can do 1-10 AN to each unit within them.
Reply With Quote
  #3  
Old December 2nd, 2006, 09:27 PM
Graeme Dice's Avatar

Graeme Dice Graeme Dice is offline
General
 
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
Graeme Dice is on a distinguished road
Default Re: Disagree...

Quote:
Maltrease said:
It also sends a shockwave to the surounding squares.. which can do 1-10 AN to each unit within them.
That's fatigue damage, not physical damage.
Reply With Quote
  #4  
Old December 3rd, 2006, 11:40 AM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Re: Disagree...

Quote:
Graeme Dice said:
Quote:
Maltrease said:
It also sends a shockwave to the surounding squares.. which can do 1-10 AN to each unit within them.
That's fatigue damage, not physical damage.
I know that is what the manual says, but I am pretty sure it is doing real damage. It isn't hitting every surrounding square but almost always more then targeted square.

The in game description says "Even if it misses, the shock wave is powerful enough to severely stun and damage anyone nearby."
Reply With Quote
  #5  
Old December 3rd, 2006, 12:33 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Disagree...

Quote:
Maltrease said:
Quote:
Graeme Dice said:
Quote:
Maltrease said:
It also sends a shockwave to the surounding squares.. which can do 1-10 AN to each unit within them.
That's fatigue damage, not physical damage.
I know that is what the manual says, but I am pretty sure it is doing real damage. It isn't hitting every surrounding square but almost always more then targeted square.

The in game description says "Even if it misses, the shock wave is powerful enough to severely stun and damage anyone nearby."
Yep, I think its doing physical damage as well, units go 'pop' anyway, with a slight crackle.
Reply With Quote
  #6  
Old December 3rd, 2006, 12:37 PM
Maltrease's Avatar

Maltrease Maltrease is offline
Second Lieutenant
 
Join Date: Apr 2004
Location: Ohio
Posts: 402
Thanks: 0
Thanked 0 Times in 0 Posts
Maltrease is on a distinguished road
Default Mobility

Caelums troops are really not that bad. Cheap mobile archers make early expansion easy (without using mages) and later they become great shields to protect your mages and help destroy cheap massed troops. It is true that many nations with cheap troops can build an equivalent cost army that will defeat an army of Eagle Kings, Seraphs and Caelum troops. However with Caelum’s mobility the goal is to never fight a battle like that.

Instead you split your army up into 5 parts and take five provinces for every one of yours they take. If they split their army into 2 or 3 pieces to counter this then you attack one of their split up divisions with all 5 of your mini armies (using your superior mobility) and eliminate it. Your Eagle kings can get off 3-4 good thunder strikes per battle… if that is enough to destroy most of the enemy forces you win. Five eagle kings x4 thunder strikes will kill about 80-100 normal troops. So 2000 gold of elite capital mages could kill 800 gold worth of chaff or 1000’s of gold if they are using premium units.

If they are heading to your capital with their giant army then just start taking all of their land... possibly even occupying their capital. Your mountain fortress has 750 defense and 750 supply so you have lots of time before they can storm it. And here is the real key... at any time you can cast call of winds to bring in 21 hawks for defense. You can easily cast this 5 or more times in one turn. So let them hack away at your walls for 4-5 turns, then bring 100 new defenders and let them see your walls being repaired (or let them damage it 10 a round so they have no idea they are not making “real” progress).

During the 5 (or more) turns they are futilely sieging your fortress you have conquered 20 of their provinces (possibly their capital) crippling their income and increasing yours. With hawks and eventually a few supply items (nature 1 is easy with indies) you can hold out forever.

Caelum is fun!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.