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  #1  
Old December 3rd, 2006, 09:27 AM
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Arralen Arralen is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

[censored] !!!

[censored] [censored] [censored] !!!

My CD drive just died and took the Dom3 Cd with it .. fried it, it seems.

Therefore, no v3.01 game for me for quite some time ...

cu another time

A.

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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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Old December 3rd, 2006, 10:00 AM

calmon calmon is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

This 'Skills of the Gladiator' instead of War Hoof Bug with this 2 mods is really annoying.

Shouldn't we fix it before start? If not i can forsee many complete blind combat pretenders in the first rounds. They just have to engage knights or cavalry and the chance of beeing blinded is very good. At least in my test games
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Old December 3rd, 2006, 02:39 PM

Xox Xox is offline
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Default Re: Concepts of Creation: Conceptual Balance (sign

IS that warhorse poking your eyes out a bug? glad to hear that. I thought that was a pretty wierd way to improve cavalry. I would very much support waiting for the fix on that.

Otherwise, I forsee my army progressing from blinded giants to eyepoking cavalry. You will all learn to fear my army of eyepoking cavalry flanking a vast army of blinded giants!

Of course we will all end up fighting each other with the eyepoking cavalry. But only mine will be supported by blind giants!
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