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Old September 9th, 2003, 04:24 PM
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QuarianRex QuarianRex is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Some things that I forgot...

These components/facilities need to have different families; Durasteel Armor/DurapLast Armor (everytime I upgrade a ship it gets loaded with fighter armor), Targeting Sensors/Small Targeting Sensors (same problem as with the armor), and Shipyard Facility/Advanced Shipyard Facility (I want to be able to hit 'upgrade facility' without potentially shattering my economy).

The structure of infantry weapons needs to be doubled to give more life to smaller troops yet still mahe armor useful. Currently 1500 Stormtroopers equiped with Heavy Repeating BLasters typically take 700+ casualties vs. 200 militia (and Jawa militia at that}.

Maintainence Droids need to be reworked a bit. Currently the maint. reduction stacks, andwhile it is nice that my Star Destroyers are actually producing resources I do feel like a big cheater. I suggest limiting Maint. Droids to one per ship and adding Dedicated Repair Droids (or somesuch) at the same levels with the same stats minus the maint. reduction.

Hope this helps.
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