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Old December 5th, 2006, 01:23 PM
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Hugh Manatee Hugh Manatee is offline
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Default Re: Reason for the new race-creation setup ?

I dunno, it seemed kinda broken, like I could have shipyards that built insanely fast by knocking down ground combat and intel to %50 and boosting the SY stat all the way up. The new method just seems simpler, it reminds me of MoO2's setup but with more options. I also never liked fiddling with the percents to get juuuust the right setting, and having leftover points or something like 103% in a stat.
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Old December 5th, 2006, 01:30 PM
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Default Re: Reason for the new race-creation setup ?

That's my biggest beef.

People complaining about the race setup sliders, when it is STOCK se4 settings that caused all the problems.

SE4 mods made great improvements, and with formulae available from SE5, sliders would be the ultimate race setup option; very easily balanced using a smooth curve of diminishing returns, too.

I mean come on... removal of the sliders did nothing for race setup balance; look at mineral/org/rads extraction skill.
In SE5 there isn't even any variation in how *much* you reduce org/rads and increase minerals...
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