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December 5th, 2006, 03:12 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
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Re: Reason for the new race-creation setup ?
I didnt say stock was balanced. But with formulas implented in SEV, the race setup could be based on formulas as well, instead of pure + X % from base modifiers.
I definitly think the setup in SEIV was a pretty good idea.
Hugh Manatee: I was talking about the system itself. All of us now how imba stock setup was. With formulas implented, the game is not bound to fixes modifiers anymore though. To sum it up, 110 % + the "hard" contruction trait (say 25 %) would not result in 100 + 10 + 25 = 135 %. Hence why every experienced gamer buffed their contruction ability to 150 %...
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December 5th, 2006, 06:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Reason for the new race-creation setup ?
Noone said you did, Ragnarok-X. 
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December 5th, 2006, 07:23 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: Reason for the new race-creation setup ?
Right, but i somehow felt that certain people tried argueing about the wrong point lol.
So, any chance this ***very good system*** will get reimplemented ?
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December 5th, 2006, 07:28 PM
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First Lieutenant
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Join Date: Jan 2005
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Re: Reason for the new race-creation setup ?
Didn't Aaron say something about that in the chat? Something about not wanting the old system back but being open to suggestions about a new system.
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December 5th, 2006, 08:12 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Reason for the new race-creation setup ?
The chat is posted on line in a few locations.
I know that he has said that he left it out of this game because someone complained that it caused balance issues. One lone complaint and the whole thing is flushed away.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 5th, 2006, 08:51 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
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Re: Reason for the new race-creation setup ?
Uh. I want to know the nick of the guy that complained.
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December 5th, 2006, 11:45 PM
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Second Lieutenant
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Join Date: Feb 2003
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Re: Reason for the new race-creation setup ?
Mainly I like the roundness of it, I want a sart race, I pick "smart", I want a dumb race, I pick "dumb", and it's either + or -500. I remember MoO2 having like 10 race points going either way, with a score bonus if you didn't spend them all.
Perhaps with a mod you could put in varying degrees of racial bonuses, from 20 to -20, like in MoO2.
Also, now you have the cultural techs, so if you want any given attribute boosted, you just research it as you play, working towards it.
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December 5th, 2006, 11:57 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Reason for the new race-creation setup ?
Quote:
Ragnarok-X said:
Uh. I want to know the nick of the guy that complained.
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So would I. So would I.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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