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  #1  
Old March 9th, 2004, 10:54 PM

Imperial Imperial is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I like this mod too, --new avatar is cool))
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  #2  
Old March 10th, 2004, 01:35 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

So far I've been working just by myself, and I must admit I didn't spend much time on this project lately.


I apologize again for the slowness in the developing of this mod.
I admit I didn't spend much time on this lately, but so far I've been working on all this just by myself (with the honorable exception of a few contributions by Erax), and this project is too big to be a one man job.

Maybe setting trying to set up a multiplayer game is a good idea to force the completion of the mod.

ISTR that transports were missing (imperial had a few hulls but no one else), is there any other vital tech missing?

I'll try to fix the most critical points, if possible have the mod loaded into PBW and then we can try a multiplayer game.


About the avatar, it's Prof Neurus the villan from Hijitus, a classical Argentinaen cartoon. And you're right Narf, my old sig didn't match.
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  #3  
Old March 10th, 2004, 11:29 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

PBW would be great, but I'm willing to run a PBEM also (I'll do everything for a Star Wars Game)
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  #4  
Old March 11th, 2004, 12:28 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

There is not much reason to do PBEM. PBW is exactly the same, except that all of the tediousness of hosting a PBEM game is done by the server.
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  #5  
Old March 11th, 2004, 08:31 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Yes I know, But I was very happy Last october ,When pbw was down for weeks (the most terrible weeks of my life), that there was still an alternative so I played some PBEM games in that period.
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  #6  
Old March 13th, 2004, 02:23 AM

JayBdey JayBdey is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I think the AI should be high on the to do list. It is hard to find PBW games and I would love to be able to practice against something that fights back.
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  #7  
Old March 13th, 2004, 04:44 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Actually AIs will fight you back quite effectively the way the game now.
AI's must use the "Standard SE4" racial trait, and use their original AI without problems. They will (or at least they should) pick it when randomly added, and of course you should do it manually if you add them that way.

Of course that having AI that uses starwarish techs would be nice, but my priority right now is finishing all techs to get something more or less playable so we can multiplay.
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