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December 6th, 2006, 06:05 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Dragon Master -- Bug or Feature !?!??!
I can confirm the bug.
There's also the option of making Dragon Master Nature 1 spell with the bonus scaling with caster's level. 1 + 1 per level of the casting mage would be more interesting. Nat 2 caster would reach the same bonus of 2, N4-5 would reach VERY nice bonus of 3-4.
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December 6th, 2006, 07:12 PM
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Corporal
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Join Date: Oct 2006
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Re: Dragon Master -- Bug or Feature !?!??!
does DM boost lamias as well?
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December 6th, 2006, 08:16 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
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Thanked 45 Times in 35 Posts
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Re: Dragon Master -- Bug or Feature !?!??!
While I am in favor of dropping the cost of the spell to 1N, I think that making it 1+ effects is a bad idea. If it is 1+ effects, you run the very real risk of someone taking an A2N9 pretender or something and spamming out 8 wyverns a turn for an effective cost of like 1 gem each. Far too powerful.
IMO, dropping it just 1N is enough, given that there are a handful of mages with 1N and some other interesting path that could summon a drake. Dropping each drake spell cost by 2 gems might not hurt either? A balance has to be found b/w making Dragon Master not suck and not allowing for extremely efficient Drake Factories to be set up.
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December 6th, 2006, 08:57 PM
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Corporal
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Join Date: Jan 2006
Location: California
Posts: 159
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Re: Dragon Master -- Bug or Feature !?!??!
The easiest approach to the drakes being too expensive is to, well, make them less expensive. That's pretty straightforward with the spell modding tools, isn't it?
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December 6th, 2006, 10:20 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Bring back the drakes...
Dragon Master/drakes does need tweaking, if I am playing seriously in MP, I would never consider casting them, neither from reading this thread would anyone else.
I say go for the easy options:-
Drakes - lower to 4 gem cost.
Dragon Master - Just lower it to Enchantment 5, not too hard to research too, keep it at N3. Its very, very easy to get a N3 mage.
C'mon...lets bring drakes back into Dom 3 and not leave them as a useless feature, bit of fluff no one bothers with.
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December 6th, 2006, 10:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bring back the drakes...
Meglobob - how easy is it to get a N3 mage that can also summon Drakes (an element at lvl two)? Much harder. Finding a mage with some skills in an element and a nature pick is much easier.
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December 6th, 2006, 10:29 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
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Re: Bring back the drakes...
Quote:
Endoperez said:
Meglobob - how easy is it to get a N3 mage that can also summon Drakes (element at lvl two)
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Oh yea! Was thinking it was a global enchantment, its even more rubbish than I thought...in that case why not change dragon master to a global enchantment. It would be a good spell then...
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