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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old December 6th, 2006, 08:03 PM

FrankTrollman FrankTrollman is offline
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Default Re: Mutations!

A high gem cost spell is pretty much uncastable by a character with the minimum path to cast it, casters won't use more than 200 Fatigue on casting a spell by choice, so they'll skip over even a scripted 8 gem spell.

But a character with an extra 3 path skill casts a spell at 1/4th fatigue - so they will cast that 8 gem spell.

So weirdly, if you want to have a spell that costs a lot of gems and is usable in combat, set the path requirements really low. A 1 Nature 800 Fatigue spell is theoretically castable by a Dryad, but actually it is only available to seriously badass Pans.

-Frank
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