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December 6th, 2006, 08:53 PM
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General
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Re: The Modder\'s Wishlist
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
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December 7th, 2006, 02:58 PM
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Second Lieutenant
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Re: The Modder\'s Wishlist
Quote:
NTJedi said:
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
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If you copystats a unit that already has the resistances you want you can add those 100% on top of the already existing resistances.
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December 7th, 2006, 07:28 PM
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Shrapnel Fanatic
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Re: The Modder\'s Wishlist
Sorry if this is already in here. Just to get this logged into the wishlist...
increase the arrays so that a mod for slot xx can use unit, site, equipment slots xx times 100. So that a mod using slot 75 would have 7500-7599 available. It doesnt have to be locked down. I mean it doesnt have to force that mod to use only those slots.
But if the arrays would allow it, and we can get people doing it voluntarily, It would help avoid clashes. And it would make later changes easier. We could even create a thrid party program that shifts the entire mod over to a different slot easily.
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December 9th, 2006, 06:48 PM
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Major General
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Re: The Modder\'s Wishlist
The nation array itself also needs to be larger, right now there's only room for a dozen custom nations - there are already 14 floating around. I suppose I can segregate mods by era.....
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January 8th, 2007, 04:16 PM
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Re: The Modder\'s Wishlist
Quote:
NTJedi said:
#(type)res needs to go above 100%
Currently units cannot be given more than 100% resistance. Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
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This has been included within the next patch! 
Thankyou and Double Thankyou Illwinter!
Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved.
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January 10th, 2007, 03:01 AM
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Re: The Modder\'s Wishlist
Niiice! Congratulations NTJedi and Endoperez. Now if they'll just get to my requests sometime this year, we can all relax in the hot tub together.
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January 30th, 2007, 03:01 PM
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National Security Advisor
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Re: The Modder\'s Wishlist
I REALLY, REALLY want tobe able to assign armors to monsters by armor number. We're still stuck to actually typing the armor name, which is pretty damned inconvenient for a whole host of reasons. We can mod them by number, why can't we assign them the same way we assign weapons by number?
Edi
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February 1st, 2007, 05:19 PM
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Re: The Modder\'s Wishlist
For that matter, how about the ability to create our own items? is that happening in the forseeable future?
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February 17th, 2007, 02:10 PM
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BANNED USER
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Re: The Modder\'s Wishlist
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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February 17th, 2007, 02:45 PM
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Captain
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Re: The Modder\'s Wishlist
Quote:
How about a file of all the .tga files used internally by the game? Currently it's damn near impossible to get hold of the vanilla unit graphics to alter them. Sorry if this has been asked for before, but it's a biggie.
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Sombre we have been asking for that one for years, literally.
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