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December 6th, 2006, 09:22 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
Unfortunately, the issue remains. I'll see how ritual summons work...
Thanks for the suggestion, though. It was a really good one, and I expected it to work.
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December 6th, 2006, 09:26 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: Spelling Issues
The spell modding commands are somewhat weird. I've had a mage cast modded spell without spending gems (no effect as it required some), and then go on to cast another spell on the same round. This was probably due to me trying to use the same fight with the spell changed from what it was during the hosting.
Also, in at least one case, number of effects is related to the level of the casting mage. Living Clouds summons 4+ elementals, but if modded to require Air 3 instead of Air 4, the number of effects changes to 3+. It might've been done by making a summon with equivalent of #nreff 1000 , if all levels the casting mage has in the path are counted instead of just those above it.
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December 6th, 2006, 09:46 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Spelling Issues
Quote:
Endoperez said:
The spell modding commands are somewhat weird.
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Some of the mapedit commands also have weird results. The #fort command rarely gives the desired fort. The mapedit command which allows a nation to already start with a spell only works for the first turn. There's others as well.
I wish I had the time to be one of the beta testers so I could have caught this for them.
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December 6th, 2006, 10:33 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
I half-suspect they don't actually read the bug reports...
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December 6th, 2006, 11:19 PM
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Sergeant
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Join Date: Oct 2006
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Re: Spelling Issues
UPDATE: Ritual spells work fine. The game just has something against combat summons, I guess...
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December 7th, 2006, 01:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Spelling Issues
I read all bug reports that are posted in the bug thread. I try to read all posts.
I solved why I didn't get my ritual spell working: I used #eff instead of #effect...
The command for summoning a creature might be wrong. It's 3 - an uneven number! If #effect list of effects is a bitmap, it can only have various powers of 2. 2^1, 2^2, 2^3 etc.
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December 7th, 2006, 01:46 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Spelling Issues
Here is a new, working spell:
#newspell
#name "Summon Slingers"
#descr "This spell summons a heroic Slinger"
#school 0
#researchlevel 1
#path 0 6
#pathlevel 0 1
#effect 10021
#nreff 1
#fatiguecost 100
#damage 50
#end
EDIT: because this does work, #effect numbers CAN be uneven.
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