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March 15th, 2004, 03:12 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by Andres:
Actually AIs will fight you back quite effectively the way the game now.
AI's must use the "Standard SE4" racial trait, and use their original AI without problems. They will (or at least they should) pick it when randomly added, and of course you should do it manually if you add them that way.
Of course that having AI that uses starwarish techs would be nice, but my priority right now is finishing all techs to get something more or less playable so we can multiplay.
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How about something for us strictly solo players? maybe one of these days I'll multi-play, but it isn't now. I haven't been on the internet at home for awhile, mostly due to the Star Trek mod game I'm playing. Can't put it down.
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April 16th, 2004, 09:24 PM
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Corporal
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Join Date: Nov 2003
Posts: 73
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Is work still being done on this? Any PBW games going yet?
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April 17th, 2004, 05:12 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
JayBdey,
Sorry, I'm not current working in the mod right now (again), but that doesn't mean I gave up.
Last SE4 modding related activity I've been doing is 3d modelling some ships based on se3 shipsets.
I had posted a request las t month to add the mod on pbw admin forums and didn't get an aswer at least in the first days, as soon as pbw is up again I'll check and if there's still no answer I'll try emailing Geoschmo.
The good news is you're still on time to join any pbw game we make.
And Gregebowman, I was talking about solo games in the 1st paragraph you quoted.
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April 18th, 2004, 12:37 AM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
OK I just checked in PBW and 'v1.91 + Andres Star Wars II Mod' seems to be one of the available mods to play.
Do you want me to set it up or are there any volunteers?
How many people is intererested in joining?
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April 18th, 2004, 04:12 AM
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Corporal
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Join Date: Nov 2003
Posts: 73
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Is it the new Version, or the old one? I remember the second newest Version of the mod already being on PBW, but the most recent update might not be on there yet. Is there any way to check?
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April 18th, 2004, 04:50 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I'm interested!! (In case that wasn't obvious)
__________________
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April 18th, 2004, 07:16 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Quote:
Originally posted by JayBdey:
Is it the new Version, or the old one? I remember the second newest Version of the mod already being on PBW, but the most recent update might not be on there yet. Is there any way to check?
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Sure. Create a game with one player, yourself. Create savegame and upload. Execute a turn (no need to play it). Download turn 2, see if it runs in your Version of the mod or not.
Alternatively, make a request on the Admin Requests section of the PBW forums, asking what Version of the mod is installed.
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