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Old April 27th, 2004, 01:29 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

You were supposed to give them only standard se4 ai, not both. So their old ai works as in the stock game.
I'm not sure how sw techs will disrupt their ai files.
I though I had modded all AI_general files to make them pick it automatically when randomly added, but I noticed some don't, so I might have missed them or made some mistake.
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Old April 27th, 2004, 07:23 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

If you have 0 point racial traits, they MUST come BEFORE a trait that costs points in the AI General files. If the AI reaches a point where they have 0 points left, they stop picking advanced traits, even if the next trait costs 0 points.
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Old April 27th, 2004, 02:38 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

How about a link to the latest Version's webpage?
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Old April 27th, 2004, 05:30 PM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

I haven't rebuilt the website, but the mod can be downloaded here:
http://kdy.spaceempires.net/starwars-ii.rar
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Old April 27th, 2004, 09:56 PM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Is this the same mod that came out Last year, or has it been upgraded?
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Old April 28th, 2004, 01:45 AM

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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

It was updated Last month.
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Old April 29th, 2004, 01:57 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Ok, thanks. D/l now.
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