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May 7th, 2004, 11:06 PM
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Corporal
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Join Date: Feb 2004
Location: Canada
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
A preliminary Star Wars Systems Map is now complete. I'm quite proud of it, it has all cannon Planets, Systems, Hyperspace Routes etc. The next phase would be tweaking for balancing and the choice to add in more planets, but I dont want the map to play too slowly. The starting posistions are set, as are the empire files.
For now I'll email the map to anyone who is interested, contact me if you'd like to test it out!
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May 14th, 2004, 10:12 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Finally was able to play the mod. I had d/l the game at work, used WinRar to chop it to disk-sized files, and cut them and took them home. When I got home, however, one of my discs crapped out on me and the file couldn't be copied from the disk. It took me a couple of days to find a good disk, re-chopped the program (I usually keep the downloads on my work computer a few days for problems like this), and copied the appropriate disk-sized file to take home. I finally was able to get all the files together Last night and put them together. And it's playable. I was wondering if I had to bring back those disks to work to re-copy everything if that one file didn't quite mix with the others. Fortunately, that didn't happen and I was able to play it finally. Didn't really notice too many differences, though. AT least none that were obvious. But what a great mod. I still think there should be 2 Versions; one for SW fans, and one for the crossover fans.
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May 22nd, 2004, 10:17 PM
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Brigadier General
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Join Date: Aug 2002
Location: Carlisle, UK
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
I just noticed something....
There are slight new additions to the Jedi Shipset. The Starbase is different, The Small Transport and Light Carrier images are new as well. And Looking extremely cool.
Are there any plans to finish this set?  because it's one of my favourites
Edit: And AI Files, love the speech one. Shiny....
[ May 22, 2004, 21:19: Message edited by: Raging Deadstar ]
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May 23rd, 2004, 06:47 AM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Has anyone else come across the Hyperdrive Motivator not working? My first thought was that I might have reduced my repair rate for my race, which would make anything with a repair rate of 1 become completely useless, but that wasn't the case. Hyperdrives do repair just fine at a planet shipyard though.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
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May 23rd, 2004, 07:15 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
You might need a shipyard to repair it..
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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May 23rd, 2004, 12:05 PM
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Brigadier General
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Name := .5 Hyperdrive
Description := Allows jumping and propelling a ship through hyperspace.
Pic Num := 385
Tonnage Space Taken := 200
Tonnage Structure := 600
Cost Minerals := 16000
Cost Organics := 0
Cost Radioactives := 12000
Vehicle Type := Ship
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Engines
Family := 24006
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Hyperphysics
Tech Level Req 1 := 5
Number of Abilities := 2
Ability 1 Type := Emergency Energy
Ability 1 Descr := Generates 12 movements past lightspeed.
Ability 1 Val 1 := 12
Ability 1 Val 2 := 0
Ability 2 Type := Component Destroyed On Use
Ability 2 Descr := After a jump hyperdrive needs to be re-tuned in order to be used again.
Ability 2 Val 1 := 0
Ability 2 Val 2 := 0
Weapon Type := None
I think the Component Destroyed On Use makes that happen. The Emergency Resupply Pod and Emergency Propulsion both have this ability and they cannot be repaired in mid space, only spaceyards.
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May 23rd, 2004, 05:21 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: Star Wars Mod - II (Sci-Fi Xover Mod)
They can be repaired in mid space, you just need a ship mounted spaceyard instead of a repair bay or the like.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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