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  #1  
Old December 8th, 2006, 03:05 PM
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Default Re: An example testing mod

Quote:
Gandalf Parker said:
Does the effects you are talking about have anything to do with this list that I found in the game?
http://www.dom3minions.com/docs/effects.txt

If you count down the list (usually the first item is numbered zero) then does it match to what you are finding? If it does then I can quickly generate is as a numbered list, then you guys can add descriptions that would help modders.
Errrrr...
Something tells me that your list is a list of the spells graphical effects (like #explspr), while her list is of the #effect kind :X
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Old December 8th, 2006, 03:38 PM
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Default Re: An example testing mod

Not that there's anything wrong in knowing the graphic effects!
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Old December 8th, 2006, 04:18 PM

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Default Re: An example testing mod

No, not at all. This is the actual game effects. If you had read a bit more closely you would have noticed that. Though, graphical effects are nice to know too
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Old December 8th, 2006, 04:26 PM
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Default Re: An example testing mod

Well so far I cant seem to find any text in whats being done here that I can zero in on. Like when people wanted the games weapon list I used Sword of Sharpness, then scrolled up and down from there till I found the beginning and end of the weapons list. There are other lists there.
http://www.dom3minions.com/docs/
some of which look like I should update them.

If anything like that pops up where I can help out then let me know.
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Old December 8th, 2006, 05:39 PM

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Default Re: An example testing mod

sure thing. so far for spells under #effect I haven't gotten anythign since 109 and I"m at effect 300. I wish I knew more about how it worked but I Think I may try every effect number up to 10000 to see what is there. So many strange effects for in battle. Then I shall go as high as I can to see al the ritual effects under #effect.

That site is nice but it does not have what I"m doing.
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Old December 9th, 2006, 01:14 PM
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Default Re: An example testing mod

To make life a little easier. Valid effect numbers in dom3 so far are 1 - 110 and 10000 - 10110.
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Old December 9th, 2006, 01:17 PM

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Default Re: An example testing mod

Thanks muchly. Although, I came to that conclusion this morning.
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